Homebrew Dullahan Species Details
Dullahan are members of the ancient Fae that are traditionally viewed as headless riders. They wear black armor with a neck guard and either wear their head on their shoulders or carry it in their off hand.
Dullahan Traits
These are the abilities that make the Dullahan so feared across all of Faerûn.Age
Dullahans reach physical maturity in their early twenties, but, similarly to elves, are not intellectually considered an adult until much later in their life, typically around 200 years old. They do not die of old age.
Alignment
Dullahans typically tend toward neutral alignments, as death comes for everyone.
Size
Dullahans have a heavy build and stand about a head and a half taller than humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ability Score Increase
Two ability scores of your choice each increase by 1.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Menacing
You gain proficiency in the Intimidation skill.
Reaper's Mysticism
You know the toll the dead cantrip. When you reach 3rd level, you can cast comprehend languages once using this trait. When you reach 5th level, you can cast find steed once using this trait. Charisma is your spellcasting ability for these spells. You regain all expended uses of this trait when you complete a long rest.
Spine Whip
Legends tell of those who have attempted to observe a dullahan collecting the souls of the dead only to have the dullahan lash out their eyes with a whip made out of a human spine. You have proficiency with whips. When you hit a creature with a whip, you may attempt to whip that target's eyes. The target must make a Dexterity saving throw. The DC for this saving throw equals 8 + your proficiency bonus + your Strength or Dexterity modifier. On a failure, the target is blinded until the end of your next turn. You can use this trait a number of times equal to your proficiency bonus, and regain all uses when you complete a long rest.
Languages
You can speak, read, and write Common, Sylvan, and one other language of choice.
Previous Versions
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