Homebrew Conductoid Species Details
Conductoids are beings composed of living energy, capable of manipulating and conducting electrical currents. Their bodies are a living conduit for electricity, granting them unique abilities and a resistance to lightning damage.
Living Energy represents the Conductoid's composition. They are resistant to lightning damage, reflecting their innate connection to electrical currents.
Electric Manipulation is a signature ability of Conductoids. They can cast the shocking grasp cantrip, allowing them to deliver a jolt of electricity in melee combat. As they grow in power, they gain the ability to cast more potent lightning-themed spells.
Conductive Body showcases the Conductoid's resilience against effects that would paralyze or stun them. Their living energy form allows them to resist these debilitating conditions.
Energy Absorption is an ability that allows Conductoids to heal themselves by absorbing electrical energy. When subjected to lightning damage, they can use their reaction to absorb some of the energy, regaining hit points equal to the damage dealt.
Conductoids may be found in environments rich in electrical energy or where the boundaries between planes of existence are thin. Some may be guardians of ancient electrical nexuses, while others may be explorers seeking to understand and harness the power of lightning.
In an adventuring party, a Conductoid excels as a spellcaster and shock trooper. Their ability to manipulate lightning makes them formidable in combat, and their resistance to lightning damage allows them to endure electrical hazards. Whether serving as a sorcerer, a lightning-themed monk, or a guardian of mystical sites, Conductoids bring a dynamic and electrifying presence to any group.
Conductoid Traits
As a Conductoid, you have the following traitsAbility Score Increase
Your Dexterity score increases by 2.
Living Energy
As a Conductoid, you are composed of living energy. You are resistant to lightning damage.
Electric Manipulation
You can cast the shocking grasp cantrip. When you reach 3rd level, you can cast the thunderwave spell once per day as a 2nd-level spell. When you reach 5th level, you can cast the lightning bolt spell once per day. Dexterity is your spellcasting ability for these spells.
Conductive Body
You have advantage on saving throws against effects that would paralyze or stun you.
Energy Absorption
When subjected to lightning damage, you can use your reaction to absorb some of the energy, healing yourself. You regain hit points equal to the lightning damage dealt.
Languages
You can speak, read, and write Common and one other language of your choice.
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