Homebrew Skelebro Species Details
Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1.
Creature Type. You are a Humanoid.
Size. You are Medium or Small
Speed. Your walking speed is 30 feet.
Languages. You can speak, read, and write Common and one extra language of your choice.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
Damage Vulnerabilities. Bludgeoning
Deathless Nature. You have escaped death, a fact represented by the following benefits:
- You have advantage on saving throws against disease
- You have immunity to poison damage and you can't be poisoned
- You have advantage on death saving throws.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Detachable Limbs. You can detach one of your arms or legs as a bonus action. Doing so deals 1d4 damage to you. You can use your detached limb as an improvised weapon, you are counted as proficient with your limbs that are removed this way. Whenever you hit an enemy with the limb there is a 20% chance that the limb will break and be unusable. If you remove a leg using this method your movement speed is halved until a leg is reattached, if you remove both legs then your movement speed is 5ft and you are considered prone. If you remove an arm then you have disadvantage on strength checks and you can only use one handed weapons and items until you reattach an arm, and any spells with somatic components have a 50% failure chance, if you remove both arms you cannot use weapons (including the limbs themselves) or items requiring hands, and cannot cast spells with somatic components. A detached limb has hit points equal to the characters hit points at the time the limb is detached divided by 5 (rounded down) and an AC of 15. When you reattach a limb removed this way roll 1d4 and regain that many hit points, if the limb has less hit points remaining than the amount rolled then you instead regain the limb's current hp. A limb what has been destroyed cannot be reattached.
Improvised Limbs. If one of your limbs is destroyed, then it can be replaced with a 1 hour ritual which can be done during a short rest. To perform this ritual you need to have a limb of the correct type from a creature of the same size category as you. The ritual involves grinding down the bone to ensure it fits into your socket. Any natural attacks or abilities from the arm of the creature are lost in the process (such as claws).
Limb Cannon. When you have a detached limb, you can use your action to propel the limb at an enemy creature you can see within 30ft of you. Make a ranged attack with proficiency against the target, if you hit you deal 3d8 bludgeoning damage to them and the limb takes the same damage, possibly breaking it. The limb then falls in a random square adjacent to the target. You can use this feature a number of times equal to your proficiency bonus, these uses are replenished after a long rest.
Limb Familiar. Starting at 8th level you are able to make one of your limbs into a familiar with a 1 hour ritual. The ritual consumes 10gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier. After this point when the limb is detached it can act on its own, acting in all ways as though it was a familiar summoned with the Find Familiar spell.
Skelebro Traits
SkelebroPrevious Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/2/2024 1:48:43 PM
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11
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1
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Darkvision 60ft
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Coming Soon
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