Homebrew Dybbuk Species Details

Dybbuk are demonic beings, born from the hatred and emotion of a sentient being in agony. Dybbuk possess higher intelligence than a regular demon and command free will, leaving scholars debate if they should be considered demons at all.

In their native form, Dybbuk are non-solid wisps, having a thin cloud like form and only existing a small period of time outside of a humanoid host. Without a body to possess, either undead or still living, the Dybbuk will cease to exist entirely. This puts the creature in a situation where it cycles through hosts constantly to maintain a living body, as Dybbuk possession will slowly decay the host body until it ceases to function as a proper host.

Dybbuk Traits

The traits of the Dybbuk are inherited from it's powerful demonic form, instead of any physical body it possesses.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom increases by 1.

Age

A Dybbuk could continue to live forever, so long as it cycles hosts.

Alignment

Dybbuks trend toward Lawful Evil by nature, as they're forced to kill their hosts to survive.

Size

Your size depends on the creature you are possessing, no bigger than large. In wisp form you are considered tiny. 

Speed

You may use the native movement abilities of any creature you are possessing, but your speed can never be greater than 30ft due to your lack of familiarity with the host body. You are unable to sprint in any form. 

In your native form you may fly unhindered through any obstacle including ground and creatures, up to 30 feet in any direction.

Blindvision

You sense your surroundings within a radius of 60ft regardless of the light level. Physical line of sight and cover still hinders your vision normally. 

Language

You may speak, and read Common and Abyssal. You can not write proficiently. 

Possession

Once per long rest you may possess the body of a living or dead creature, with a size up to large. If the target is conscious and awake, they must succeed a DC15 constitution saving throw to avoid possession. If they are asleep, they will make the saving throw with disadvantage. If the target is unconscious or dead, the spell will always succeed. If the target of possession is a corpse, the body must be fresher than 2 days old.

Each body will decay at various rates depending on the creature size, this rate of decay begins once possession starts, and once a body is left a single time it can never be possessed by a Dybbuk again. Once the body is over the usable age outlined below, the Dybbuk is unable to maintain control of the creature and is ejected from the body.

  • Tiny/Small - 2 days
  • Medium - 4 days
  • Large - 6 days

For every turn that the Dybbuk is left without a physical host, they must succeed a DC15 constitution saving throw, or cease to exist entirely.

If you are currently in possession of a host, and leave that host for another body, your current body will be lifeless with the partially decayed state you left it in. A host can only "live" alongside a possessing Dybbuk for 24 hours, after which time the hosts consciousness has degraded entirely. The first 24 hours a possessed person would often be aware of their surroundings and unable to control their own body. 

If you are in possession of a host and attempt to leave the body for another, but fail, you will retain possession of your currently inhabited host. If the current host has completely decayed, you will still be ejected from the body as usual. A failed cast of possession will still require a long rest before casting again.

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