Homebrew Hisskin (Anthro Creeper) Species Details
Hisskins, often seen as the counter of Dragons in the world share many similarities with the beasts, having a 'flame' pouch that once activated would produce smoke and create a hissing noise rapidly heating the body until the powder the Hisskins produced exploded due to the intense heat, they are able to use this process to warm themselves or others up, and juvenile Hisskins have been noted to being unable to reach the temperature needed for combustion and do not produce the powder under their fur until they are adults.
Often spotted in packs, all over the world now in dwindling in population numbers since the age of the Villagers, being seen as dangerous due to their abilities and unpredictable due to their pride and honour. They can live in almost any environment in the overworld not being naturally seen in the Nether or the End, however there have been a few packs which have moved to the End.
They struggle in the nether the heat getting trapped under their fur, making them feverish and unable to produce the oils they would need to fully protect their fur from the heat.Book on the different sentient species- unknown author
Coming from a time of chaos and of old magic, the Hisskins stand proud, being a jack of many trades much like humans. Able to fit into most situations that call for their assistance. Infamous and recognisable by their thick green fur, and large snouts, are often regarded as one of the oldest species in the world.
Out living even the Old Builders and dragonkin, who have both been lost to time and mystery.
Hisskin
They have thick fur that often is shades of green depending on what biome or where they reside, becoming a more teal shades in cold environments, more lime in hot environments and dusty greens in underground settlements, often dappled with lighter and darker variants on their fur, often you can tell by a Hisskin's roots where they are from as if they change the tips of their fur will change but more often than not their fur roots shall remain the same. Their fur patterns often look like roses, or rosettes you'd find on a big cat, although in some cases they can even look like runes, both in darker and lighter patterns than their base fur, this is to help further blend into their surroundings.
Being around since the Ages of the Old Builders they have a lot of history, being quite adept at adaption, once they were as plenty as humans are today. Although due to their pride which is often tied directly to their anger, they are quick to anger when they feel like they have been disrespected, leading to their reputation becoming more and more brutish to other humanoid races.
As well as some Hisskin variants having large imposing figures and some even having horns, it wasn't long before they were seen as a threat by the other races. Their reputation wasn't helped by their more explosive side, having gunpowder being produced in their fur which if they felt threatened could create a chemical reaction that would rapidly heat their body up and detonate the gunpowder.
A side effect from heating their body up was that smoke would be produced from their mouth and they'd make the hissing sound that their species was named after. Its not uncommon to see creepers use hissing as a form of threat amongst other creepers.
Most Hisskins, shed or otherwise shave their fur around late spring preparing for summer in most places that get them, ones that live in cold envionments keep their fur long year round and those in hot environments shave their fur likewise. Quite rare unless a town is in contact with a pack or clan which sells their furs, since most Hisskins use the fur to weave into blankets, clothes and bedding.
Clans and Packs
A group of Hisskins are referred to as a Clan or a Pack depending on the number of families in the population, packs are often one family, with parents and children being reared before the children grow up and either stick with their parents or wander to form their own pack.
Clans are what happens when multiple packs come together and form a big community, clans are more likely to settle in an area whilst packs are more prone to wandering and travelling.
Clans often settle around remote places, or rural areas. Since Hisskin are often seen as unpredictable and unfairly treated in larger mixed communities. Although clans often do trade with other communities, like towns or cities. Hisskin fur is often sought after for its thickness and ability to hold heat.
Those who do settle in communities with many species often work with Redstone or other manual jobs that others may find dangerous since the tough skin and fur of the Hisskins can withstand most dangers.
Hisskin Names
Hisskins are often named after plants, weather, jobs or otherwise strung together sounds. Most Hisskins will give each other and receive many nicknames that they go by, and receive joy in acquiring new ones. Often their names are not tied to one gender due to not being sexually dimorphic species.
Names: Hylantia, Moss, Ivy, Gale, Breeze, Storm, Launrl, Keykrly, Xsekylon, Thorn, Gather, Leafyn.
Hisskin
In certain places the Hisskin born there have been gifted certain genes from their environment, which resemble other species. Like having thicker fur and horns.
It is said that this is a gift from the old overworld dragon who most believe that the Hisskin have descended from.
More research is going to have to be done on, if the world is to ever fully understand them.
Hisskin (Anthro Creeper) Traits
Your Hisskin traits manifest in various ways, of which you share with others of your tribe and species.Ability Score increase
Your Constitution increases by 2 and your Strength increases by 1.
Explosive pride
Due to the powder that your body produces under your fur, you can use the Explosion spell, three times every long rest, only getting back one slot if you do a short rest.
An addition to this also grants you immunity to force damage and explosions having thick fur and skin as well as a +1 to your AC.
Dark Vision
Hisskins are mostly nocturnal and therefore have adapted to see in the dark. You can see in dark conditions up to 60 ft, in greyscale with a slight green tint.
Hisskin Stealth
Due to the paw pads and fur covering your body you are quite stealthy being able to sneak up on others with ease.
Age
Hisskin age faster than most humanoid species, often adapting to being more on the move in the past centuries, being considered adults at 18.
In their first year they learn to walk and talk, in the next few years the parents focus on teaching their kits how to hunt and gather food, materials and other skills they might need.
They are considered teenagers at 11, often straying from their pack but staying with them, most are considered mature enough to leave at 16 years of age.
Towering Form
Hisskin are taller and heavier than humans, standing well over 6 feet tall on their four legs and averaging almost 250 pounds. Your size is Medium.
Due to your four limbs, you move faster than other races, and can use your size to land heavy blows against your targets. As a bonus action, you can move up to your speed towards a creature, ending that movement in a space within 5 feet of them. Then, you may make one melee weapon attack or unarmed strike against them, and if you hit, they must succeed on a Strength Saving Throw, the DC for which is 8 + your proficiency bonus + your strength score, or be pushed up to 10 feet away and fall prone. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses at the end of a long rest.
Speed
Your base walking speed is 35 feet.
Due to your four limbs you walk faster than most other humanoids, although in a full gallop(sprint) you run at 70 feet, although you have disadvantage on acrobatics whilst galloping and other similar dexterity based checks.
Language
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants, Hisskin or creepers are often considered one of the oldest forms of sentient life, being around in the age of dragons when the Old Builders roamed.
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