Homebrew Dragonoid Species Details
Dragonoids are a race of draconic humanoids that are a mutated form of dragonborns that present fewer dragon features and more humanoid features. Scales partially cover their bodies, presenting wings, claws, and a tail.
3 Subraces include :
1. HumanBred - Humanbred are the most common of the dragonoids, featuring a pair of wings, claws, paws and scales. They are very tough warriors, with dense scales and powerful legs and claws, they are serious opponents. Their wings are just big enough for them to still fly and give some extra stability from attacks that would normally knock a person off their feet.
Humanbreed traits
- Ability Score Adjustment. Your Constitution increases by 2 and your strength increments by 1.
- Climbing efficiency: You have an advantage on ability checks made to climb vertical surfaces.
- Dragon claws & talons: Your unarmed attacks deal 1d4 slashing damage.
- Natural armor: Your scales are thick granting you an unarmored AC of 11 + dexterity modifier.
- Strong wings: The support from your wings gives you the advantage on Strength and Dexterity throws made against effects that would knock you prone.
2. Wyvern - Wyverns are a subspecies of dragonoids with very light scales, that give little to no protection. They have wings that are suited for flying, allowing them to surf the skies. They usually work as scouts or messengers, taking advantage of their wings.
Wyvern traits
- Ability Score Adjustment. Your Constitution increases by 2 and your Dexterity increases by 2.
- Wyvern talons: You can attack with your talons for 1d6 slashing damage.
- Wyvern Wings: Your arms are one with your wings, making them stronger, your flying speed is increased by 10 compared to other subraces.
- Natural armor: Your scales are thick granting you an unarmored AC of 11 + dexterity modifier.
3. Jabberwork - The jabberwork are a rare breed of dragonoids, that stand out for the purple scales and the two tentacle-like appendages that end in a mouth that they have. They often are less serious than their racial counterparts, sometimes even behaving like kids. Their exact origins aren't clear, but there are cases of dragonlords giving birth to Jabberworks, reinforcing the theory that Jabberworks are a rare mutation of their dragon genes. Unlike other draognoids however, their wings aren't suited for flying.
Jabberwock traits
- Ability score adjustment: Your Constitution increases by 2 and your charisma increases by 1
- Strong wings: The support from your wings gives you the advantage on Strength and Dexterity saving throws made against effects that would knock you prone.
- Extra appendages: You can use your two tentacles to eat, drink, or talk as if they're two extra mouths. Each appendage can hold up to 5 Lb. You can also pick up things that are up to 15 feet away. Your appendages are too weak to attack, but you can use items with them.
- Dragon claws & talons: You can attack using your claws and talons, dealing 1d6 slashing damage.
Dragonoid Traits
Your draconic heritage manifests in a variety of traits you share with other dragonborn.Ability Score Increase
Your Strength score increases by 2, and your Charisma score increases by 1.
Age
Young dragonnoids grow quickly. Dragonoids reach maturity at 25 and can live up to 1000 years.
Size
Dragonoids stand at a similar height to humans, standing 5-7 feet tall and averaging around 150 pounds. They have a wingspan of 9 - 12 feet. Your size is Medium.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
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