Homebrew Ghoul Species Details

Ghouls are humans who have been exposed to radiation, either a massive amount of radiation all at once or small amounts overtime. Either way the radiation mutated humans into ghouls. Ghouls live long lives, seeming to never die of old age. A ghouls long life is not perfect, they are severely disfigured and the radiation exposure and unnaturally extended lifespans can cause ghouls to lose their mind and become feral.

Ghouls can be small or medium and typically have little to no skin or hair, whatever they do have is unkept and burned. 

Ghouls are often mistreated by humans, and most have disdain for humans in return. 

Ghouls have immunity to radiation damage and heal for 1d4 per minute spent in a highly radiated area. 

Ghoul Traits

Ghouls are humans mutated by their survival of radiation exposure, they have especially strong constitution. Because of their disfigurement they tend to be less charismatic than humans. A ghouls long life gives them extra time to gain knowledge or wisdom.

Ability Score Increase

Your Constitution score increases by 2 

Your Intelligence score increases by 1

Your Wisdom score increases by 1

Disadvantage Charisma Checks

Darkvision

Due to the mutations caused by radiation Ghouls have darkvision with a range of 60ft, a ghouls darkvision is in shades of green. 

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