Homebrew Cambion* Species Details
(DM Permission Required)
Cambion Traits:
Ability Score Increase: Your Strength and Charisma scores increase by 2, and your Dexterity score increases by 1.
Alignment: Typically, Cambions lean towards evil alignments, but individual Cambions can vary. Choose an alignment that suits your character concept.
Size: Cambions are medium-sized creatures.
Speed: Your base walking speed is 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Infernal Innate Spellcasting: You can innately cast the following spells, requiring no material components:
- 3/day each: Alter Self, Command, Detect Magic
- 1/day: Plane Shift (self only). Charisma is your spellcasting ability for these spells.
Fiendish Vigor: You have resistance to cold, fire, lightning, poison damage, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Fiendish Blessing: Your Armor Class includes your Charisma bonus.
Devilishly Skilled: You have proficiency in Deception, Intimidation, Perception, and Stealth.
Fiendish Charm: You can use your Fiendish Charm ability as an action once per long rest. Choose one humanoid you can see within 30 feet of you. The target must succeed on a Wisdom saving throw (DC 8 + your Charisma modifier + your proficiency bonus) or be magically charmed by you for 1 day. The charmed target obeys your spoken commands. If the target suffers any harm from you or another creature or receives a suicidal command from you, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to your Fiendish Charm for the next 24 hours.
Cambion* Traits
Cambion Have The Following Racial TraitsFiendish Blessing.
The AC of the cambion includes its Charisma bonus.
Devilishly Skilled
You are proficient in Deception, Intimidation, Perception and Stealth
Fiendish Charm:
Fiendish Charm: You can use your Fiendish Charm ability as an action once per long rest. Choose one humanoid you can see within 30 feet of you. The target must succeed on a Wisdom saving throw (DC 8 + your Charisma modifier + your proficiency bonus) or be magically charmed by you for 1 day. The charmed target obeys your spoken commands. If the target suffers any harm from you or another creature or receives a suicidal command from you, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to your Fiendish Charm for the next 24 hours.
Ability Score Increase
Your Strength and Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Cambion mature at the same rate as humans but live a few years longer.
Size
Cambion are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet. Your base flying speed is 60 feet.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fiendish Vigor
You have resistance to cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Infernal Innate Spell Casting
Innate Spellcasting.
The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
- 3/day each: alter self, command, detect magic
- 1/day: plane shift (self only)
Languages
You can speak, read, and write Common, Abyssal and Infernal.
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