Homebrew Half-Drow Species Details
The Half-Drow, offspring of a Drow and a human, often face extraordinary challenges.
Many come into the world under tragic circumstances. Some, however, are born from happy unions between surface-dwelling Drow escapees and humans, allowing for a wide range of possible backgrounds and backstories.
They wrestle with the same identity issues as Half-Elves, finding it difficult to fully assimilate into either human or Drow societies. This sense of displacement is amplified by the mutual animosity between the two species, with both humans and Drow finding such unions reprehensible.
Though Half-Drow face societal prejudice, they also inherit an intriguing mix of traits from their parent races. They possess human versatility, the Fey Ancestry of the elves, and the Drow's innate spellcasting abilities. Their dual heritage, as well as internal and external conflicts, set the stage for characters that are unique, both narratively and mechanically.
Half-Drow Traits
Your half-drow character has some qualities in common with drow and some that are unique to half-drow.Drow Magic
You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Age
Half-drow mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Size
Half-drow are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your drow blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility
You gain proficiency in two skills of your choice.
Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.
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