Homebrew Kratian Puppet Species Details

You are a puppet, but not in the traditional sense. You are very much autonomous and capable of doing things on your own, but the first of your kin followed The Grand Covenant. The Grand Covenant being a set of rules for all puppets to follow and obey. Your kin caused Krat to prosper, and the creation of The Kratian Puppet was going to be shown to the world...

 

That was before The Puppet Frenzy.

 

The puppets went mad, killing any human they came across. There are not many safe havens, in Krat, and the main one is Hotel Krat, the biggest of them all.

 

You are different though, because you where made in an alternative way.

 

You have a P-Organ, a component that allows you to act human and break The Grand Covenant. The reason you might have left Krat or whatever you are doing is left only to you, but you remember the GC very well.

1. All puppets must obey their creator

2. Puppets must not harm any human for any reason

3. Puppets must protect and serve humans

4. Puppets can not lie

 

 

 

 

 

 

 

0. The creator's name is Giuseppe Geppetto 

Kratian Puppet Traits

Puppets are bland but unique. You get the following traits

Life Expectancy

Puppets don't age. They wear-down, rust, and break. You are useful, without being fixed, until you reach the "age" of 250 years. This can be reduced via many types of physical trauma(bludgeoning, slashing, piercing, fire, cold, lightning, thunder). Usually each is about 10-20 years off the maximum(roll  a d100, 1-49 is 10 years, 50-100 is 20 years.

Size

Puppets can be made of anything and as big as their creators want.

Typically, they are 5'8"-6'2", 230lbs-340lbs. Made of porcelain, steel, and a variety of mechanical parts Your size is medium.

P-Organ

You have a P-Organ, which is conveniently customizable. A P-Organ is a mechanical organ designed to collect Ergo to enhance the Puppet that has said organ. Choose a customization option.

 

Enhanced Sight

Having cybernetic eyes will allow you to see what others cannot and in what others cannot.

You gain Darkvision of 60ft and Truesight of 30ft.

Mechanical Resiliance

Your cybernetics allow you to resist conditions and be more vulnerable to others.

You are immune to being poisoned/poison and disease, and resistant to necrotic damage and slashing damage.

However you are vulnerable to cold, thunder, bludgeoning, and acid damage.

Puppet Variety

Choose an ability score to increase by 2.

No Language Barriers

You can speak, read, and write Common and one extra language of your choice. Puppets are created to serve humans in any way, so they can change the languages they know within a 1d4 number of days. Their gears and springs have to adjust to their new knowldege in this time.

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