Homebrew Blood Spawn Species Details
"I saw the rocks where long ago, Above the sea that cries and breaks, Swift Perseus with Medusa's snakes set free the maden" -Sara Teasdale
Born of bloody drips- these creatures morph, with each form showing the seperate sides of their split existance. One, humaniod and unearthly beutiful, showing their side made by the gods; the other showing there reptilian side, said to be a curse. Creatures said to be made of cursed black blood and dripping death.
Truthfully they are mortal ageless beings that are almost always lost. Being very beutiful in their size, but at night, when they sleep, a creature of serpentine size and grace- and most are terrorfied.
Blood Spawn are elf-like and beutiful when awake. Looking very normal- except very graceful, and almost part diety like. At night, when they sleep or when they transform, their legs fuse and their true form shows itself. A creature with a long snake-like body and tail, a jaw that can unhinge easilly, and hair that is alive and snakelike. Their eyes dont change between forms, usually being purple, dark red, completely black, or galaxy-like in color. Things can get lost in their eyes, possibly until they turn to stone.
Celestial Grace
They are nearly all female, though male and female blood spawn look nearly identical. Blood Spawn in their humaniod form are lanky and long, usually being taller then humans (around 7 to 7.5ft tall) and usually the same weight as a human. Whilst, in their serpentine form their tail grows from them; usually being 45-55ft long (including humaniod torso), and able to saftley hold themselves up to 19 ft tall and still move around at full speed.
Ageless Form
Usually having perspectives if the creatures they have grown up around, but they technically age until they hit an age that is not determind by them, can be 30, 90, 25, 10, at a nearly random age they stop aging. Once they hit that age they cannot age past that and can technically live forever if they arn't killed.
Blood Spawn almost never have normal childhoods, though they can reproduce biologically, they are almost always made by cults or other Blood Spawn; blood spawn can be made by a process of bloodletting a blood spawn and mixing the blood with clay and being rolled out and boiled. After being boiled they come to life about 24 hours later. After coming to life they usually have a supernatural feeling to run, though they almost never can.
Exploration and Adventure
Blood Spawn usually have the feeling to run away from their makers, but if they're biologically made they feel deeply connected to their perents- even more so then a normal human may feel connected. Maybe they adventure to protect their family, or to run away from a cult and make a new life. The reason for each individual is different.
Temple Found
It is common to find blood spawn at temples and holy places, they feel weird connections to these places and usually become the oldest inhabitants.
Blood Spawn Names
Usually not having a surname, almost always being made, or at least their parents being made. Usually choosing names that mean something to them, or a job they where suppost to do, though many blood spawn hate these names and choose to rename themselves.
Blood Spawn Traits
Being made of celestial cursing- and remade a thousend times over, mutated monstrous abilities of divine beginnings are the traits of a blood spawn.Ability Score Increase
Choose Wisdom, Intelligence, or Charisma for a +2 and a +1 Dexterity or Constitution.
Speed
Your base walking speed is 30 feet.
Darkvision
Made and mutated over a millennium, their eyes glow slightly as they have many associated abilities with Their eyes. They can see up to 40 feet in darkness as if it was bright light, then the next 40 feet as if it was Dim light.
Blood of Gorgons
You are a distant spawn of gorgons, and you keep a last glimpse of their gauze. Starting at 5th level, you can use a Bonus Action to activate your gauze. When you activate your gauze, choose 1 entity within 60ft. The entity must make a Constitution Saving Throw (based on your Wisdom) or become paralyzed for the next round.
Born of Blood and Clay
You are immune to acid damage, and you heal half the damage taken by Acid. You cannot be Petrified.
Languages
You can speak, read, and write Common, Celestial, Abyssal, and one other language of your choice. Given by your blood and ancestry.
Previous Versions
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