Homebrew Fallen Saint Species Details

Whether it was from intervening events you shouldn't have, having a sinful nature, failing to do your duties as a divine messenger, or some other way to have been forsaken by the gods, your once Celestial body was torn from you and has now been banished to the Material Plane to live with mortals. Your once large set of wings now sits as scars along your back, and your former size and strength you once had are only vestiges of what they once were. Your once holy body that didn't need rest, drink, or sleep, is now restricted by that of the mortal body.

Fallen Saint Traits

Fallen Saints have the following Racial Traits

Creature Type

You are a Celestial

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Size

Your size is Medium

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write Common and Celestial.

Sentinel build

 You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Celestial Awareness

Whenever you make a Wisdom (Perception) or a Wisdom (Insight) check, you can roll a d4 and add the number rolled to the total ability check.

Minor Miracles

You know the Prestidigitation cantrip. Starting at 3rd level, you can cast the Detect Evil and Good spell with this trait. Starting at 5th level, you can also cast the Zone of Truth spell with this trait. Once you cast Detect Evil and Good or Zone of Truth with this trait, you can’t cast that spell with it again until you finish a long rest.

Charisma is your spellcasting ability for these spells.

Previous Versions

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