Homebrew Dog Folk Species Details
Dog Folk's are basically good beings who always try to do good.
Many Dog Folk's can be found in paladin orders because of their alignment.
Most Dog Folk's have a selenium relative who belongs to another race, usually humans.
Dograma Names
Along with their personal names, Dog Folk's identify themselves by their pride. A member of the Deeperbite pride with the personal name of Ziore, for example, would likely style herself as Ziore of the Deeperbite.
Female Names: Abby, Amy, Cassie, Cleo, Coco, Cookie, Daisy, Ellie, Gina, Honey
Male Names: Max, Charlie, Cooper, Sam, Sammy, Lucky, Jacky, Marley, Frankie, Luca, Cookie
Pride Names: Embereye, Deeperbite, Fartcannon, Dachshund, Stinker
Dog Folk Traits
Your Dog Folk character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Dog Folk's mature and age at about the same rate as humans.
Alignment
Dog Folk's tend toward good alignments. Dog Folk's who are focused on the pride lean toward lawful good.
Size
Dog Folk's are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.
Here’s how to determine your height and weight randomly, starting with rolling a size modifier:
Size modifier = 2d10
Height = 5 feet + 6 inches + your size modifier in inches
Weight in pounds = 180 + (2d6 × your size modifier)
Speed
Your base walking speed is 35 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dog Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hunter’s Instincts
You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.
Evil Bark
As a bonus action, you can let out an especially evil bark. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Puppy eyes
Your endearing appearence and mannerisms make others naturally like you and not wish you harm. You gain advantage in [Tooltip Not Found].
Guard Dog
Dog Folk's are granted the Alarm spell at level 3
Go, get it!
Dog Folk's learn the spell locate object at level 5.
Languages
You can speak, read, and write Common and Dog Folk.
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