Homebrew Basilisk Species Details
As an awakened form of Basilisk, you have gained sentience and have a greater intelligence compared to fellow Basilisks. Basilisks are durable and have great built-in armour but lack any form of hands. Their monstrous look and iconic petrifying gaze will leave their enemies terrified and cold as stone.
Basilisk Traits
As a Basilisk you gain many advantages and disadvantages over other races due to your monstrous features.Ability Score Increase
+1 Strength, +1 Constitution
Alignment
Basilisks are typically simple beasts of any alignment but are usually neutral.
Speed
Your walking speed is 25 feet.
Size
Your character is Medium sized.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.
Natural Armor
Natural Armor. While unarmored, your AC is equal to 15 + your Dexterity modifier.
Strong Jaws
Your unarmed attack deals 1d8 slashing damage on hit.
No Hands
You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.
Petrifying Gaze
As an action, you can attempt to petrify a creature with your gaze. The target must be within 30 and you must be able to see each other. Creatures whose bodies are not made of flesh, such as constructs are immune to this effect, as are creatures immune to paralysis. The target creature must make a Constitution saving throw. The DC for this saving throw is your Constitution modifier plus your proficiency bonus.
On a failed save the creature begins to turn to stone. They are treated as having 1 level of fatigue. The creature must repeat this saving throw at the end of each of its turns. On a failed saving throw, the creature is treated as gaining an additional level of fatigue. If the creature falls 6 saving throws, it is petrified until freed by greater restoration or similar magic. On a successful saving throw, the creature resists the effect and is treated as having one less level of fatigue. The creature is treated as having one less level of fatigue each round until they are treated as having 0 levels of exhaustion. Creatures immune to fatigue are not immune to this effect, and any actual levels of exhaustion do not stack with this effect.
This effect lasts up to one minute. You must maintain concentration during that time as if you were casting a spell. If you lose concentration, the creature is treated as having no levels of exhaustion from this effect and immediately returns to normal. If the creature becomes petrified by this effect, the effects are permanent and you no longer need to concentrate.
A creature may avert its eyes from you, which makes it immune to this ability. If it does so, it cannot see you until the beginning of its next turn, at which point it may choose to avert its eyes again.
After you use this ability, you can't use it again until you complete a short or long rest.
Type
As a Basilisk, you are a monstrous type creature.
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