Homebrew Horse Species Details

Horses are large, strong beasts. Domestic horses are utilized via riding and towing, though they are also found wild. They tend to be simple animals, but you are special. You are an exceptional horse. For one reason or another, you are a thinking, speaking, living horse. 

You are fully sentient and aware, just as a Human, Elf, or Dwarf is. You have a rare gift. Few beasts are blessed with a mind like yours. How will you live your life?

Horse Traits

Many of the Horse's abilities are that of a regular, run-of-the-mill horse. However, you are far from a regular horse.

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.

Creature Type

You are a Beast

Size

Horses are between 4.5 and 6 feet tall and about 8 feet long. They weigh between 1000 and 2200 pounds. Your size is Medium.

Speed

Your speed is 40 ft.

Equine Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.

Hooves

You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Trampling Charge

If you move at least 20 ft. straight toward a creature and then hit it with a hooves Attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone. The DC is equal to 10 plus your Strength modifier. If the target is prone, you can make another Attack with its hooves against it as a Bonus Action.

Appearance of Horse

You may appear as a regular, non-sentient, and unintelligent beast without alignment nor aspirations. You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a regular horse.

Speak with Horses

You can comprehend and verbally communicate with non-sentient horses, donkeys, mules, ponies, and other related beasts, but not unicorns or pegasi. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. Some horses may look down for your intelligence and abilities, while others may admire you. You might be able to persuade a horse, donkey, mule, or pony to perform a small favor for you, at the GM’s discretion.

Language

Although most horses cannot speak, read, nor write, you may easily speak and read Common. You know how to write Common, but have no physical ability to do so. You don't have hands.

Previous Versions

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