Homebrew Fellan Species Details
Fellan are the original inhabitants of Dorne. Since time began, the forest of Dorne had been home to these beings steeped in magic. When, long ago, people from across the sea began settling on Dorne's wild coast, the Fellan were not troubled. Fellan have no use for the coast. The sea is their enemy. The salt in the sea water weakens their magic, as metal does, and the fierce sun of the shore scorches their delicate skins. Besides, the Fellan of that time knew full well that though the newcomers worked with metal, they were not evil beings, but merely wanderers seeking a home.
For some time the two people lived in harmony and marriages between the Fellan and the newcomers were not uncommon. The children of those unions loved the sea as well as the forest, and in their blood the drive of the human and the magic of the Fellan were combined.
However as the years went by, some pioneer farmers began pushing inland, cutting trees to make open fields for crops and herds. Rather than struggling against them, the Fellan withdrew into the depths of their shrinking forests, and from that time on, they were rarely seen by humans
Physical Appearance
The Fellan have smooth, ageless faces that can be either green, brown or pale gold to match the environment around them. They have pointed chins, high cheekbones and brows that slant over their eyes. Their eyes are a brilliant emerald green, the colour of the forest. Male and female Fellan both have long, red hair, usually tied in a plait. They typically wear long robes with hoods that change colour to camouflage themselves.
Ambitious, yet reserved
Fellan are usually quite reserved and quiet. They only care for what is inside their gradually shrinking forest. Though not generally evil, some of the greatest villains throughout history have been Fellan in nature.
Fellan are the original inhabitants of Dorne. Since time began, the forest of Dorne had been home to these beings steeped in magic. When, long ago, people from across the sea began settling on Dorne's wild coast, the Fellan were not troubled. Fellan have no use for the coast. The sea is their enemy. The salt in the sea water weakens their magic, as metal does, and the fierce sun of the shore scorches their delicate skins. Besides, the Fellan of that time knew full well that though the newcomers worked with metal, they were not evil beings, but merely wanderers seeking a home.
For some time the two people lived in harmony and marriages between the Fellan and the newcomers were not uncommon. The children of those unions loved the sea as well as the forest, and in their blood the drive of the human and the magic of the Fellan were combined.
However as the years went by, some pioneer farmers began pushing inland, cutting trees to make open fields for crops and herds. Rather than struggling against them, the Fellan withdrew into the depths of their shrinking forests, and from that time on, they were rarely seen by humans
Fellan Names
Fellan names fall into three broad categories. Young Fellans usually have a temporary name. Older fellans generally name themselves after an ambition or goal they wish to achieve. Their parents would also give them a seperate name.
Male Fellan Names: Perigrene, Garth, Annoltis, Eldannen, Pelathios
Female Fellan Names: Alenan, Nerra, Orenea, Theransios, Couran, Tethedia
Fellan Traits
Fellans share certain racial traits as a result of their Fell descent.Ability Score Increase
Your Constitution score increases by 1, and your wisdom score increases by 2.
Age
Fellans grow slower than standard humans, but they can live several centuries. Some fellans like the Shadow Lord have some how made themselves virtually ageless.
Size
Fellans are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Shape Manipulation
All fellans have access to the shape change spell. You assume the form of a different creature for the duration of 1 hour. The new form can be any creature with a Challenge rating equal to your level or lower. The creature can't be a Construct or Undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.
Darkvision
Thanks to your Magical heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Infernal.
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