Homebrew Hollyphant Species Details

Hollyphants are Celestial elephantine creatures from the Upper Planes who work for the forces of good. Small, golden-furred, and winged, hollyphants perform a variety of tasks for deities and their agents to bring about a better world for everyone.

Hollyphant Traits

Your hollyphant character has the following traits.

Elephantine Body

You can wield a single weapon or hold a single item with your powerful trunk, but you do not have hands and cannot dual wield weapons or wield a weapon and a shield at the same time. Your AC is 13 + your Dexterity modifier.

Ability Score Increase

Increase a stat of your choice by two and another stat of your choice by one.

Languages

You can speak, read, and write Common and Celestial.

Poison Immunity

You are immune to poison damage and the poisoned condition.

Telepathy

You can telepathically speak to any creature you can see within 120 feet of you. You don’t need to share a language with the creature for it to understand your telepathy, but it must be able to understand at least one language.

Tusks

Your tusks are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your dexterity modifier.

Trumpet

You can blow air through your trunk, creating a trumpet sound that can be heard out to a range of 600 feet. Once you use this trait, you can’t use it again until you finish a short or long rest. The trumpet also creates a 30-foot cone of energy that has one of the following effects that you choose:

Hollyphant Magic

You know the light cantrip. When you reach 6th level, you can cast the following spells twice per day each: Bless, Cure Wounds, and Protection from Evil and Good. When you reach 11th level, you can also cast one the following spells once per day: Banishment, Heal, and Shapechange. You may only shapechange into a golden-furred mammoth with four feathered wings and a flying speed of 120 feet. Your choice of either Charisma or Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don’t require components, and any spent abilities from this trait are regained daily at dawn

Speed

Your base walking speed is 20 feet, and your flying speed is 60 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
1/12/2024 3:07:48 AM
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1/12/2024 3:25:05 AM
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1.5
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