Homebrew Ghoul Species Details

Humanoid looking undead creature, unlike spirits these creatures weren't once alive, so they have no trace of humanity. Beasts of the underworld, once serving Eris but since got liberated and started a rebellion, gaining more of a conscious. Once they escape Eris' ruthless reign, the goddess of the sun didn't trust them, as they had previously been monsters of destruction, so she had damned them to be weak in her presence, so during the day their strength is drained, they must hide from her rays of sun in order to keep some strength, causing them to be almost strictly creatures of the night. Aurora's sister though, believed that these creatures were not beyond redemption, so to compensate for her sister's hatred, she gave mercy, giving the creatures full reign at night, making them stronger, faster, and ultimately, better. Due to this the creatures had given their lives in return, devoting their time, effort, and energy in the name of their merciful goddess moon.

Ghoul Traits

While during the daytime these creatures have Lethargic Tendencies, when the night comes they become Darkwalkers, being able to move twice as fast. They tend to stray from teams, thriving solo.

Lightly Lethargic

when the daytime arrives the Ghouls become lethargic, being able to move at half the speed they do at night, having lower drive for most things, and being overall grumpy.

During the day Ghoul's have -2 to any Charisma throw.
During the day the Ghoul's move at a fastest pace of 30 ft.

Darkwalker

During the cover of their moon goddess the creature moves faster, originally doubling their speed, but the more sacrifices and time spent worshipping Selena this can heighten up to quadruple their base speed at night.

Inhuman Blood

If digested, or infused through a wound to a humanoid it deals 1D4 Necrotic damage per turn.

Goddess' Gift

A follower of Selena can ask their goddess to grant them a blessed item, on a successful DC13 Religion check they get granted one of four of the Goddess' items

roll 1d4 to determine which one you get.

Selena's Axe of Night

Selena's Staff Of healing

Selena's Shield of Moonlight

The Crescent Blade

Unholy

The Ghoul takes an Extra 1D8 damage when being attacked by a holy weapon, and cannot heal when within 16 ft of an unconcealed holy weapon.

Goddess Moon's Generosity

As long as it is night time the ghoul can heal itself, during battle every other turn it can take 1D4 healing. Outside of battle the Ghoul can heal 1D20 of hitpoint per shortrest.

Light Sensitive

If a light spell is cast then the Ghoul's field of view is halved, and the ghoul has a -3 to perception checks. If in battle and a light spell is cast, then the ghoul gains disadvantage on all rolls.

Aquaphobic

Stepping in water causes you to take 1 Hitpoint for every step taken, if The Ghoul gets hit by a water attack it takes an extra 1D8 of water damage.

Moonlight's Resistance

Even though the ghoul cannot come in contact with, and takes extra damage from holy weapons, any weapon blessed by the goddess of the moon does not have this effect, and instead takes 1D8 off of the damage done to the Ghoul.

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