Homebrew Custom Aasimar - Fallen “With short description” Species Details
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen — a group of aasimar whose inner light has been replaced by shadow.
Aasimar - Fallen Traits
Darkvision, Celestial Resistance, Healing Hands, Divine legacy, Malevolent flight
Malevolent Flight
Starting at 3rd level, you can use your action to unleash the corrupted divine energy within yourself, causing your eyes to glow with either a dark or viridescent green aura and two jet black wings to sprout from your back. Granting you the ability to fly (not abusable/ Dm can kindly stop u)
Your transformation lasts for 15 minute or until you end it as a bonus action.
Once you use this trait, you can’t use it again for 15 minutes.
You gain expertise in intimidation (no one likes a messenger of a god/their god telling them their actions were horrible)
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Divine Legacy
You know the chill touch & the [Tooltip Not Found] cantrip. Beginning at third level, you gain access to the divine favor, additionally, you are also allow to choose other damage types, such as necrotic and cold. At 6th level, you get access to spirit shroud
Ability Score Increases
Your Strength score increases by 1
Your Charisma score increases by 3
Custom Aasimar - Fallen “With short description” Traits
I don’t want to write thisMalevolent Flight
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
An aasimar who was touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen — a group of aasimar whose inner light has been replaced by shadow.
Aasimar - Fallen Traits
Darkvision, Celestial Resistance, Healing Hands, Divine legacy, Malevolent flight
Malevolent Flight
Starting at 3rd level, you can use your action to unleash the corrupted divine energy within yourself, causing your eyes to glow with either a dark or viridescent green aura and two jet black wings to sprout from your back. Granting you the ability to fly (not abusable/ Dm can kindly stop u)
Your transformation lasts for 15 minute or until you end it as a bonus action.
Once you use this trait, you can’t use it again for 15 minutes.
You gain expertise in intimidation (no one likes a messenger of a god/their god telling them their actions were horrible)
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Divine Legacy
You know the chill touch & the [Tooltip Not Found] cantrip. Beginning at third level, you gain access to the divine favor, additionally, you are also allow to choose other damage types, such as necrotic and cold. At 6th level, you get access to spirit shroud
Ability Score Increases
Your Strength score increases by 1
Divine Legacy
Divine Legacy
You know the chill touch & the [Tooltip Not Found] cantrip. Beginning at third level, you gain access to the divine favor, additionally, you are also allow to choose other damage types, such as necrotic and cold. glyph of warding
Celestial Resistance
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Intimidation Expertise/Dark Vision
Dark vision to 60ft and intimidation expertise
Previous Versions
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1/14/2024 6:23:41 PM
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4
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1
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Coming Soon
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