Homebrew Angel Species Details

A tall humanoid that is from the good planes of the universe

Angel Traits

Racial Traits

Size

Angels are well over 6ft tall, but are no larger than 9 ft your size is medium

Proficiencies

You are proficient in light and medium armor. You are proficient in all weaponry.

Appearance

Angel's mostly look humanoid, but can look like any other race in order to blend in with the mortals that live below them. Should an Angel shed its mortal disguise, an almost blinding light shines out in all directions.

Winged beings

Angel s are warriors, messengers, and diplomats to the deity they were created from. They help in all the affairs of their god and as such their god needs them to be able to reach their destination as fast as they can. Thus, the creator gave them wings to help them reach distances far away in a timely fashion and to aid them in their affairs. The wingspan of the Angel is 20ft tip to tip. The Angel's wings are invisible to everyone but the people he deems his friends, except the Angel, and are only visible when willed to be. The wings are also retractable. The color of the wings vary on each Angel. Though mostly, they are of the purest white.

Armored wings

Angel's are mostly warriors so their creator gave them armored wings. An Angel's wings are made of the softest feathers, while also having some natural armor to them. As a bonus action, an Angel can wrap their wings around their own body, forming a shield in front of them. On your next turn, you can use another bonus to get rid of the shield. Alternatively, you can use your wings to guard another creature as long as they are within the range of 10ft of you. If your wings are not extended, any attack on you from behind has disadvantage. The shield Grants you +4 to AC and the creature gets a +2 to their AC.

Weaponized wings

In addition to being able to make a shield with their wings, the Angel's wings are razor sharp when willed to be. The Angel can use an action on their turn to attack a creature within range with one or both of their wings.  You can slash or stab with wings. The damage for the wings is 1d8 per wing. The damage increases 1d8 at 5th, 10th, 15th, 17th, and 20th level.

Godlike Strength

Angel's can focus their immense power into a terrifying show of strength. You can use your strength against structures. With Godlike Strength activated, you can bust down a door, knock a wall down, or rip a tree out of the ground etc.

Languages

The Angel's creator wanted them to be able to talk their way out of anything if violence wasn't a option. This, you can speak, read, and write Celestial, Common, Dwarvish, Elvish, Giant, Primordial and Sylvan

Ability Score Increase

Angels are very strong. Your Strength score increases by 2.

The Angel's creator designed them to be smart, to be able think a way out of a sticky situation fast. Thus, your Intelligence score increases by 2.

If there is no opportunity to take flight, the Angel's are quick on their feet. Your Dexterity score increases by 2.

Angels are wise beings, and they are very much perceptive. Your Wisdom score increases by 2.

Being of immortal status and hardy stature, Angel's are immensely tough. Your Constitution score increases by 2.

Able to diffuse an argument that could start a war, keep people rational, or to interrogate a creature, Angel's must have a silver tongue. Your Charisma score increases by 2.

Age

Angel's are immortal, living from the day they were created till the end of time. At least in their immortal form. Should an Angel die in a mortal form, despite being immortal, the Angel dies unable to return home and live in peace in the halls of their creator. If an Angel dies, bright divine light shines out from the eyes, mouth, and wound. The light is too blinding for mortals to look upon, and as the light fades, people can see a blacken outline of the Angel's wings burned into ground extending from the body.

Alignment

Angel's are holy beings created by a deity in the multiverse. While their god may be of the evil side of the balance, the Angel's tend to stay toward the lawful side of things.

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