Homebrew Cameraman 2.0 (W) Species Details
The Cameramen are one of the main characters in the Skibidi Toilet Series, and they have a character with a closed-circuit television camera for a head, hence the name. They are the main characters of the Skibidi Toilet Series and the first characters with hardware heads released.
Cameraman 2.0 (W) Traits
The Cameramen have afew traits, but then there are the subraces which truly gives a shine to their purpose.Age
The typical cameraman is between two and thirty years old. The maximum cameramen lifespan remains a mystery; so far, cameramen have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most cameramen are considered lawful due to their duty to protect others, though some are chaotic, but they are usually never evil.
Size
Your size is Medium, though for Titans, you are size Large.
Speed
Your base walking speed is 30 feet.
Constructed Resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sleepless
When you take a long rest, you must spend at least six hours in an either inactive, motionless state, or doing something that is considered a light activity for the dungeon master.
Languages
You can speak, read, and write Common and one other language of your choice.
Photographic Footage
Due to you have a camera for a head, you can retrace your footage and proceed to look through it as if it was a photographic memory, but in this you can analyze everything with advantage, mainly sound and sight, but not smell. (It can be in a 360 degrees radius)
Cameramen Expertise
Each Cameraman has a certain purpose that varies for each being, choose a skill and a tool to use, and gain an extra 1d4 to the roll whenever you use it.
Nightvision
When in darkness, you gain the ability to turn on night vision, which in turn allows you to see 120ft in the dark, as you see things in a green hue.
Enhanced Optics
You gain to ability to zoom in on something from miles upon miles away or on something up-close to you. Causing you to gain advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Ability Score Increase
As a Cameraman you can choose what you gain (mainly +1, +1, +1 | +2, +1)
Previous Versions
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Coming Soon
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