Homebrew Enderborne Species Details

The Enderborne are humanoid in appearance of varying sizes and characteristics. But all share the same traits with each other such as being able to teleport at will and even summon void light blades that they can manipulate with their magic. The End is a realm deep within the Void teeming with an ancient magic that only the Enderborne and Endermen can harness. The Enderborne are protectors of balance and rarely interfere in the conflicts of the Over World unless it threatens their realm as well, however some have been known to journey to the Over World to live among the mortals there.

 

Appearance

The Enderborne are identifiable by their unique eyes which are purple with glowing white irises.

Size

Enderborne are similar in size to Humans, thus are treated as Medium creatures.

Age

Enderborne are immortal, however they can still be killed by weapons or other means.

Alignment

Most Enderborne are peaceful and rarely fight, however there are those who wish to sew chaos and invade the Overworld for their own ends. The alignment of a Enderborne depends on how they were raised, ranging from Lawful Good to Chaotic Evil like most mortals.

Speed

Enderborne move at 30 feet.

 

Enderborne Traits

These mysterious beings command powerful and unique abilities

Ability Scores

The Enderborne are gifted with magic and quite agile, allowing them to move their bodies in unique ways.

Languages

Enderborne have a unique telepathic ability to speak with each other mentally while in line of sight with each other. They can also speak Common and Celestial.

Teleport

As a bonus action you are able to teleport 120 feet in any direction to a point you can see. You can Teleport to the other side of doors, but only 5 feet on the other side. Starting at 5th level the distance increases to 200 feet and you gain the ability to teleport to places you do not have direct line of sight to.

Void Light Blade

These weapons can take any shape and can be manipulated through your magic or wielded physically, dealing 2d4 Necrotic Damage in addition to the weapon type's damage. You can switch weapon type at the end of a long rest.

Void Bolt

Launch a blast of concentrated void energy at a single target.

Water Vulnerability

Enderborne have a weakness to water, natural and magical. While standing in water whether it be from rain or a river, take 2d4 Poison Damage at the start of each turn until you stand on a dry spot. As a reaction, teleport to the nearest dry spot you can see.

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