Homebrew Frost Demon (Frieza Race) Species Details
Renowned for their power, dominance, and superiority, the frost demon is a rare but powerful being.
Physical Description
Most frost demons have red pupils and bodies covered in keratinous, typically white, exoskeletons. They also have reptilian features such as a long tails, prehensile three-toed feet, body spikes, and horns. They are adorned with colored gem plates on the head, torso, ankles, wrists, and shoulders. Frost demons can have hair, though this is uncommon.
Frost demons are born with so much energy and power that they must go through four stages, or “forms” as they call them, as they mature. Their first form is small, often with a large head, long tail, and stout body. Their second form is much larger, bulkier, and more imposing, with larger and more pointed horns, like a bull. Then their third form, also called their Assault Form, is about the same size as their second form, but with a great amount of physical mutation, looking strange and bizarre to all other creatures. Their fourth and final form is their strongest but is smaller than their other forms. They are sleek, lithe, and slender, with an appearance that is simple, yet frightening to those who know what it means. If a frost demon activates all of their power in this form, it bulks up significantly, becoming much more muscular.
History
Frost demons are a rare, powerful race of aliens from far-away stars. Frost demons can easily find themselves in positions of power due to how easy it is for them to display dominance over other lifeforms. Because of this, the frost demons are a feared race, and one of great authority in their home systems. Many galactic tyrants have been frost demons, so those who do not fear them often treat them with disrespect and discrimination.
Society
Frost Demons are ruled by a king or queen, who can hold sway over entire galaxies if they play their cards right and display enough strength. They are proud, frightening, and majestic, though they are not often noble. Frost Demons are powerful enough that they rarely train, instead relying on the power they have had since birth. Frost Demons are small enough in population that encountering them in large groups is almost impossible; instead, they are often raised by only their direct family, moving on to find a mate and likely a planet or several to rule once they grow older.
Frost Demon Names
Frost demon names always have something to do with ice, the cold, or refrigeration. Frost Demon names are unigender because of this.
Names: Frieza (Freezer), Coola (Cooler), Chilled, Cold, Frost, Froze, Ais, Fridgi, Polarri, Chilla,
Age
A frost demon reaches maturity by 16 and can live to be up to 400, only showing signs of aging in their late 300's.
Alignment
Frost demons have no set alignment as a whole, but the majority tend to be evil, caring only for their own agenda and pride, and most have a distaste for chaos, leaning towards lawful or neutral alignments.
Size
Frost demons vary widely in height and build, but a frost demon taller than 6'0" is very rare. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Frost Demon (Frieza Race) Traits
Incredible Durability, Built for Space, Prehensile TailAbility Score Increase
The frost demons are lightweight, fast, and very charismatic. Your Dexterity score increases by 2, and your Charisma score increases by 1.
Incredible Durability
Frost demons are far more durable than any other flesh and blood race, even being able to survive bifurcation and vivisection. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Built for Space
Frost demons don't require oxygen and are adapted to high altitude, extreme heat, and extreme cold as described in chapter 5 of the Dungeon Masters Guide. Thusly, they can survive in the vacuum of space without any duress.
Prehensile Tail
You have a long tail, longer than either of your arms and long enough to grab something from behind you and hold it above and in front of you. Small objects may be carried and manipulated as though the tail had half your Strength score with fine manipulations, such as lockpicking or untying knots, possible at disadvantage to the roll in question. Having a prehensile tail gives proficiency in the Acrobatics skill. Your tail can also be used to make unarmed attack, but it may not carry weapons.
Form Transformations
Frost Demons have various different transformations over the course of their lives. Each form allowing them to push new heights of their power. As you level up you gain access to newer and much more powerful forms. Gaining new forms at 4th, 8th, 12th and 16th levels.
Second Form
At 4th level, you gain the ability to push your power to new heights, taking on your Second Form. As an action, you can grow significantly in size, from Small to rivaling even the largest of medium creatures. Your second form’s overall shape is up to you, but you gain more muscle mass, larger horns, and an overall bulkier appearance. This form lasts for 1 minute, after which you revert to your previous form and cannot transform into it again until the end of a short rest. In this form, you gain the following features:
- You gain +1 to your Armor Class.
- You gain +5 to all speeds.
- You can roll a d4 in place of the normal damage of your unarmed strike.
Third Form
At 8th level, the limit on your power is loosened even further, accessing your Third Form as a bonus action while in Second Form, which you may now stay in for 5 minutes. In this form, you stay at your Medium size, and your body shifts and mutates into a bizarre, alien form (even by the standards of an already-alien creature). Again, your overall shape is up to you, but your form ends up more strange and unnatural than any of your other transformations. You may stay in This form for 1 minute. In this form, you gain the following features on top of those of Second Form:
- You gain an additional +1 to AC (+2 total.)
- You gain an additional +5 to all speeds (+10 total).
- Your unarmed strikes’ damage die becomes 1d6 rather than 1d4.
50% Fourth Form
At 12th level, you can tap into half the power of your final form, taking on your final form in its slender shape. You can transform into this form as a bonus action while in your Third Form. You lose the complexities of your third form’s appearance, and your size shrinks down (although you are still Medium). You are now only a typical humanoid, with a tail, and the Frost Demon race’s typical differentiating traits. Your horns are entirely gone, and your overall shape and form is now in its simplest, slimmest, and strongest. You may remain in this form for 1 minute, your Third Form for 5 minutes, and your Second Form for 10 minutes.
- You gain an additional +1 to AC (+3 total.)
- You gain an additional +5 to all speeds (+15 total)
- Your unarmed strikes damage die becomes 1d8 rather than 1d6.
100% Fourth Form
At 16th level, you gain the ability to release all of your power, finally accessing your Final Form in its 100% power state. You can transform as a bonus action while in your 50% Fourth Form, or as an action from your Third Form. You look the same as you do in your 50% Fourth Form, but your muscle mass greatly increases. This form makes you much, much stronger, but is extremely dangerous and taxing to keep up. You can maintain your Second Form indefinitely, and your other forms gain an additional 5 minutes. You can stay in this form for 1 minute, after which you immediately revert back to your 50% form, gain a level of exhaustion, and fall unconscious for 1d4 hours. While in your 100% form, you gain the following features.
You gain an additional +2 to AC (+5 total.)
You gain an additional +10 to all speeds (+25 total)
You gain +2 to Dexterity and Strength, and your cap on those abilities becomes 22.
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