Homebrew Aquythraen Species Details

Aquythraen were the original inhabiting race of the world of Phinnubis, before a disaster happened and caused the race to be mostly wiped out, the water level of the planet drop, and countries rose up from the deep. Before becoming the countries the world now knows.

Aquythraen have webbed and clawed hands and feet, small fins on their calves and forearms, and scales that are iridescent in appearance. They have tri-pointed bony webbed ears, and gills that are able to be hidden when not in use. As long as the gills are in their hidden state Aquythraen can breathe just fine on land. Aquythraen do not need to be submerged periodically in water to continue living on land.

Creating Your Character

Ability Score Increases

Your character receives a +2 to intelligence and a +1 to constitution.

Languages

Your character can speak, read, and write Common, Eldrosian Glyphica, and two other languages of your choice.

Creature Type

Your character is a humanoid.

Life Span

The typical lifespan of an Aquythraen character in the D&D multiverse is seemingly infinite, assuming the character doesn’t meet a violent end on an adventure.

Height and Weight

Aquythraen are medium height and weigh about the same as an average human of the same size would.

Aquythraen Traits

As a Aquythraen, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium.

Speed

Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Amphibious

You can breathe air and water.

Control Air and Water

You can cast fog cloud with this trait. Starting at 3rd level, you can cast the gust of wind spell with this trait. Starting at 5th level, you can also cast the water walk spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Emissary of the Sea

You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words and you can understand it.

Guardian of the Depths

Adapted to the frigid ocean depths, you have resistance to cold damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2025 6:48:59 PM
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