Homebrew Fienduke Species Details
Fiendukes, a lineage born from the union between devils and elves within the planes of chaos, were originally drawn to these realms by an insatiable curiosity and a profound wanderlust for adventure. Across centuries, some have chosen to establish small kingdoms in chaotic environments, while others ventured into the Material Plane to embrace life to its fullest.
Apart from their uniquely sensitive tails, Fiendukes closely resemble elves and are often mistaken for their Feykind counterparts. This amalgamation has given rise to a race renowned for their mystical nature coupled with occasional destructive outbursts.
Adventuring Notes
Fiendukans tend to be awkward among strangers; Yet at the same time having a childlike enthusiasm creatures they like.
Even keeping their teammates on their toes with their Wonderlust. Fienduke fit well with Classes like: Artificer, Sorcerer, and Barbarian. While classes like: Wizard, Paldian and Druid are more rare to see.
Fienduke Traits
Creature Type: Humanoid, and Fiend (Devil)Ability Score Increase
Your Dexterity and Charisma score increases by 1. Also, increase any one one Ability Score by 1
Creature Type
Humanoid, and Fiend (Devil)
Age
Fiendukes mature at a similar rate as elves, but they can live much shorter, up to 500 years.
Alignment
Fiendukes are known for their diverse personalities, but many lean towards chaotic alignments.
Size
Fiendukes are similar in size to elves. Your size is Medium.
Hellish Resistance
You have resistance to fire damage.
Fey Resistance
You have advantage on saving throws against being charmed.
Fiendukan Build
Once per long rest, as a bonus action, you can greatly enhance your sprinting speed, allowing you to dash at 3x your walking speed for one round. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Tail-beam
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 100-foot line that is 5 feet wide. The target must make a Dexterity saving throw (DC 10 + your proficiency bonus). On a failed save, the target takes 2d8 lightning damage. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. You can use your Tail-Beam a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Sensitive Tail
When your tail is touched or grappled, you must succeed on a Constitution saving throw (DC 10 + your proficiency bonus) or be incapacitated until the end of your next turn.
Languages
You can speak, read, and write Common, Elven and Infernal.
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