Homebrew City Ogre Species Details

A Ogre who thrives well in citites, they are often shunned from their clan and have to find new homes. Most of these ogres find their place in big cities in the Underdark and are both welcomed and feared by the people. They are welcomed when they are usefull but these Ogers often meet both racism and anger from locals when they are unproductive or dont meet expectations. This constant pressure often the cause for ogres choosing criminal ways instead of following the law. 

City ogres tend to die around the age of 40, not because of old age but due to exessive work or work ¨accidents¨.  Ogres who get to old age are both hated and respected by the younger Ogres and have to watch their own backs for the rest of their life. 

City Ogre Traits

A stone skinned, iron stomached ogre with a brain

Ability modifiers

Due to your heritage, you gain more physical strenght but lose mental strenght. You gain +2 to con and strength but lose -1 in Inteligence and Charisma

Languages

As a city Ogre you have learned yourself the common tounge.

Age

Ogres reach adulthood by 6 and can become as old as 60 years old

Size

Due to living in the cities for a long time, the race have become smaller in size to fit better in a city.

Speed

Ogre that lives in the cities have become slower due to small corners and moves 30 feet per round instead of the normal 40 feet.

Sunlight sensitivity

Due to being born underground in dark caves, you become blinded by bright light and suffer disadvantage on attacks and abilities when exposed to them.

Superior dark vision

120 feet of darkvision

Iron belly

Everything is considered food when you are a Ogre, you can digest anything, but if it is not biological or have enough nutries you will have to keep eating or you will become exhausted.

If you dont eat anything biological once per hour you will become exhausted for 1d4 hours per hour without food.

Sausage fingers

You have disadvantage on finesse weapons and sleight of hand checks due to your big hands, the size on the item determens the difficulty on the ability check. Smaller items equals higher difficulty checks.

Stone flesh

Your skin is rough and tough like stone, gain 17 to AC when not wearing any armor.  (override ac to 17 due to dndbeyond not fixing it)

Menacing and Large

Due to your large size and your heritage, you are extra intimidating and you can push drag and lift as one size larger.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2024 1:40:45 PM
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1/18/2024 2:53:47 PM
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