Homebrew Aquabold Species Details
A long and distance descendant of the more popular known creature called a “Kobold”.
Appearing as the first signs of Dragon kind returning to the World of Census, being discovered in late Immortal Generation 8: The Silent Generation, Aquabolds are draconic in nature with an affinity to water, such as there tails resembling those of fish rather than reptiles. Their ability to persevere their breath under water for a full days length paired with a racial ability that allows them to go invisible while submerge in water, makes them the perfect scavengers and the perfect ambush attackers in the Water Kingdom.
Many Water Kingdom residents claim they are a sign of the long awaited and feared return of the mother dragon, Tiamat. Causing many to tend to let these sentient creatures roam and board passage wherever they seem to please. Often resulting in a ships being sunken and pillaged for all their goods. Oh Aquabolds, you tricky little creatures you.
Aquabold Traits
As a Aquabold, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Small.
Speed
Your walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Water Born
Starting at 3rd level, as an Aquabold you gain the ability to hold its breath underwater for longer periods of time. As an Aquabold, you can hold its breath underwater for a duration of 23 hours before needing to resurface for air.
Draconic Cry
As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Weightless Demeanor
You gain a +2 to all Checks (Dexterity) made while in water.
Natural Camouflage
When submerged or surrounded by water, the Aqua bold can choose to merge into the water to gain the invisible condition. Once used in this way, the Aquabold cannot do so until the next dawn. This invisibility last until the Aquabold leaves the water, anything carried by the Aquabold after becomes invisible
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