Homebrew Dwarven Lizardfolk Species Details
Dwarfen Lizardfolk remind of half elves,they bare features of both of the races they come from yet they are accapted in neither.
In most cases their colours or a mixture of them represent their Alignments:
Good: Green
Neutral: Black, White, Brown and Grey
Evil: Red
Lawful: Purple-Blue
Neutral: Black, White, Brown and Grey
Chaotic: Orange
Dwarven Lizardfolk Traits
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.Bite
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Lizard regenaration
you can heal yourself an amount of 1D10+your current level as a bonus action. Once this feature is used you must finish a long rest befor you can use this feature again. (This ability has no effect on the regrowing on your tale if thrown of.)
Deadly tale
You can hit a creature or an objeckt with your fists but instead with your tale witch deals as much bludgeonig as a normal unarmed strike, you can also use it to carry and use mele light weapons. You can also throw your tale of in wich case you use your DEX Modidier + proficiency bonus as a hit dice, it deals 1d6+DEX Modifer damage. If you use this feature you need two wait until your tail regrows, the speed of it happening is your DM's decicion, for example he can let you role a D100 every day deciding how much your tale regrows.
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
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