Homebrew Gishli Species Details
Gishli are a short species that have traditionally made their cities in the deep trenches of the oceans. Though after more recent tragedies they have been pushed out of their ancestral homes and begun interacting with the surface worlds for the first time.
This species of short magical creatures are fierce and ready to take on any challenge.
Gishli stand between 2 foot to 2 foot 8 inches in height and are typically about 35 to 60 lbs in weight. Though small, Gishli are not shy to make themselves known. Many are powerful mages due to their culture and heritage having strong bonds to the weave.
Gishli additionally have a wide range of skin Colors. With their semi scale flesh having Greens, Reds, Oranges, Yellows, Black, Gray, and White. As well as their shades. Though they tend to have lighter shades over darker ones.
Gishli additionally have a strong resistance to poisons due to their unique Biology. Many Gishli as such drink and eat items that most Races would consider dangerous. Such as their new favorite surface plant, Nightshade.
Gishli tend to have simple Names when they pull from Traditional culture. However, more commonly, Gishli have simply been taking the names from whichever culture they live in now. However some examples of a Traditional Gishli name are as follows, with Male Names all focusing on an "or" sound. And all Female names on a "ew" sound.
Male: Hork, Mort, Blorp, Ort, Smort, Forp, Lorp, Clork, Etc.
Female: Tew, Smew, Quew, Zew, Allew, Ewwel, Mewl, Hewl, Etc.
Gishli Traits
Gishli are a ancient sea dwelling people. Their time spent under the Seas have granted them many Unique Qualities.Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
Your class’s “Quick Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Movement Speed
Creatures Base Movement speed is how fast they can normally move in Combat. Gishli have a Movement speed of 25ft and also gain a Swim speed matching their Movement speed of 25ft.
Amphibious
You can Breathe air and water.
Darkvision
You can see in Dim Light within 90 feet of you as if it were Bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Innate Magical Prowess
Gishli are Highly skilled mages, capable of bending the weave and very nature of Arcana to their will. They Gain 2 Cantrips of their Choice from the Wizard spell List and may use them with either Intelligence, Wisdom, Or Charisma.
Natural Chemists
Gain Proficiency in Either Brewers Kit, Poisoners Kit, Herbalism Kit, or Alchemical Supplies.
Extra Liver
Gishli are especially good at filtering Toxins that enter their Body. Gain Advantage against the Poison Condition. They Also gain Resistance to Poison Damage.
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