Homebrew Arachne Species Details
Ability Score Increases:
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages:
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Arachne Traits:
As an Arachne, you have the following racial traits.
Creature Type:
You are a Fey.
Size:
Your size is Medium.
Speed:
Your walking speed is 30 feet. Your climbing speed is 30 feet.
Charge:
If, in your true Arachne form, you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your blade like legs.
Sturdy Build:
You count as one size larger when determining your carrying capacity and the weight you can push or drag. When in your true Arachne form.
Legs like blades:
Your lower limbs, in true Arachne form, are a marvel of segmented chitin, ending in wickedly curved talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Physical:
Two forms:
Change between a humanoid form, where only your piercing eyes hint at your true nature, and a true Arachne form where your spidery half unfurls in all its glory once per short rest, on a bonus action. Once you shift, you can’t do so again until you finish a short or long rest. The change only lasts for 1hr.
Legs like blades:
Their lower limbs, in true Arachne form, are a marvel of segmented chitin, ending in wickedly curved talons that inflict slashing damage in combat.
Bite:
Their Bite gives piercing damage equal to Strength mod and a Constitution save for 1d4 poison damage granting the poisoned condition and damage on a fail. No damage if they pass. Action can be used in both forms.
Gifts of the Weaver:
Spider Climb:
The Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense:
While in contact with a web, the Arachne knows the exact location of any other creature in contact with the same web.
Web Walker:
The Arachne ignores movement restrictions caused by webbing.
Spider's Kiss:
As a racial feature, Arachne can cast the Web spell Proficiency Times Per Day, ensnaring their foes in sticky strands. Resets on long rest.
Natural Agility:
Their spider legs grant them exceptional flexibility and balance, granting them proficiency to Acrobatics checks.
Keen Senses:
Ten eyes provide them with 180-degree vision and an uncanny ability to sense vibrations, making them masters of awareness, in their true Arachne form.
Arachne Traits
As an Arachne, you have the following racial traits.Creature Type
You are a Fey.
Size
Your size is Medium.
Speed
Your walking speed is 30 feet. Your climbing speed is 30 feet.
Charge
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
Sturdy Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag. When in your true Arachne form.
Legs like Blades
Your lower limbs, in true Arachne form, are a marvel of segmented chitin, ending in wickedly curved talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Spider Climb
The Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the Arachne knows the exact location of any other creature in contact with the same web.
Web Walker
The Arachne ignores movement restrictions caused by webbing.
Spider's Kiss
As a racial feature, Arachne can cast the Web spell Proficiency Times Per Day, ensnaring their foes in sticky strands. Resets on long rest.
Natural Agility
Their spider legs grant them exceptional flexibility and balance, granting them proficiency to Acrobatics checks.
Keen Senses
Ten eyes provide them with 180-degree vision and an uncanny ability to sense vibrations, making them masters of awareness, in their true Arachne form. Advantage on Perception checks when in true Arachne form.
Two forms
Change between a humanoid form, where only your piercing eyes hint at your true nature, and a true Arachne form where your spidery half unfurls in all its glory once per short rest, on a bonus action. Once you shift, you can’t do so again until you finish a short or long rest. Form change lasts for 1 hour.
Bite
Their Bite gives piercing damage equal to Strength mod and a Constitution save for 1d4 poison damage granting the poisoned condition and damage on a fail. No damage if they pass. Action can be used in both forms.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/24/2024 12:28:24 AM
|
18
|
1
|
1.5
|
Coming Soon
|
Comments