Homebrew Divine Qilin Species Details

Benevolent celestial beasts that live in the wild usually alone hiding from people.

It is said that they bring luck and prosperity to those who sees them.

(This is still a very rough version that I will probably be polishing in the future)

Divine Qilin Traits

They have a body of a deer, tail of a bull, horns and wings, catlike eyes. Can shapeshift into humans but eyes and pointy ears will give them away.

Qilin Luck

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

At level  2 Choose 2 resistances or 1 immunity.

At level  5 you are able to give 1 reroll to any creature you can see, you must complete a long rest to do it again.

At level 10  You are able to give 2 resistances or 1 immunity to any creature(s) you see for a day, you must complete a long rest to do it again.

At level 16 you are able to give 1 reroll to any creature(s) you can see and an ability to choose which roll to take, you must complete a long rest to do it again.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom increases by 1.

Age

Qilin considered mature at 500, but they can live up to 4000 years.

 

Alignment

Imbued with celestial power, most Qilin are good.

Size

Qilins have the same range of height and weight as humans. In beast form they usually are medium size but can reach large when they are around 2000 years.

Speed

 Your base walking speed is 30 feet in a human form and 40 feet in Qilin form.

 

Darkvision

Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Celestial Resistance

 You have resistance to necrotic damage and radiant damage.

Light Bearer

You know the Word of Radiance cantrip. Charisma is your spellcasting ability for it.

Alternatively you can choose to use Thunderclap or Sacred Flame cantrip.

Languages

You can speak, read, and write Common, Celestial, Sylvan.

Flying

You are able to fly starting from level 4. Your flying speed is 30 feet in beast form and you are not able to fly in a human form.

At level 10 your flying speed is 40 feet and you are not able to fly in a human form.

At level 16 your flying speed is 50 feet and you are able to fly in a human form.

At level 20 your flying speed is 60 feet and you are able to fly in human form.

 

Shapeshifting

You are able to shapeshift 1 time a day starting at level 1. To shapeshift back you will need to complete long rest.

At level 5 you are able to shapeshift 2 times a day.

At level 10 you are able to shapeshift 3 times a day.

At level 16 you are able to shapeshift 5 times a day.

At level 18 you are able to shapeshift 7 times a day.

At level 20 you are able to shapeshift at will.

Beast Form attacks

You are not able to cast any spells in a beast form. You are able to save your concentration spells after shapeshifting.

Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Charge. If Qilin moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Pacifying

Qilins peacefulness runs in their blood making it hard for them to harm the enemy.

If you are attacking a living creature you get -2 on every attack roll made with any kind of weapon, spell or your body.

Your damage does not double if you rolled a natural 20.

Previous Versions

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