Homebrew Floral Folk Species Details
Floral Folk Names
Floral folk don't really have names. They identify others by traits, actions, and habits without the need for names. If a floral folk has to interact with other races, they may take on nature-themed names like Oak, Willow, Berry, or Kelp.
Floral Folk Traits
A floral folk character has the following racial traits.
***Ability Score Increase.*** Your Wisdom score increases by 2.
***Age.*** Floral folk are theoretically immortal, living as long as they have sunlight. They are born from small seeds, growing into a juvenile floral folk after about a year of germination. They reach full maturity in about five years.
***Alignment.*** Floral folk are incarnations of nature, and show nature's benevolence and wrath. Floral folk are often neutral, but some become good or evil.
***Size.*** Floral folk have similar builds to humans, though they are much taller and more slender. Your size is Medium.
Size modifier = 2d10
Height = 6'2" + your size modifier in inches
Weight in pounds = 90 + (2d4 × your size modifier)
***Speed.*** Your base walking speed is 30 feet.
***Plant Nature.*** Your creature type is plant, rather than humanoid.
***Photosynthesis.*** If you spend at least 2 hours in direct sunlight, you gain a day's worth of nourishment. If sunlight is not available, you must find nourishment from other sources. In either circumstance, you require the normal amount of water per day.
***One With Nature.*** You know the *druidcraft* cantrip. Wisdom is your spellcasting ability for it.
***Green Thumb.*** You are proficient in the Nature skill.
***Leafy Speech.*** You have the ability to communicate in a limited manner with plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
***Languages.*** You can speak, read, and write Common and Floran.
***Subrace.*** Floral folk inhabit many different environments and have adapted to them. Choose one of the following subraces.
### Spinechild
Dwellers of the desert, spinechildren have learned to survive with less water and have develpoed their own natural defenses.
***Ability Score Increase.*** Your Constitution score increases by 1.
***Spiny Skin.*** Your skin is covered in fine, sharp spines. At the start of your turn, you deal 1d6 piercing damage to any creature grappling you or any creature you are grappling.
***Water Conservation.*** You require only half the needed daily amount of water, and you have advantage on Constitution saving throws against exhaustion caused by thirst.
Floral Folk Traits
Spiny
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