Homebrew Dohwar Species Details

Skillful. Adventurous. Graceful. These are words that few would use to describe the dohwar. These heavily feathered and flightless birds resemble large and lean penguins. They are highly motivated traders with a passion for mercantilism, engaged in an endless trade war against their Great Rival: the arcane. To date, the arcane have yet to notice.

Clumsy Birds. If all someone knew about the dohwar is that they were avian, it might lead them to think that dohwar are highly dextrous like other avian creatures. This is anything but the truth. Dohwar tend to be incredibly clumsy and sluggish in their movements. They have small bodies which work against the few of them that decide to take up a life of martial combat. The few who do push past these limits and become warriors often end up becoming members of the 'legendary' Deathsqueeler Legion, an army of space swine riding dohwar with bravery that is easily mistaken for reckless insanity.

Unusual Merchants. Given the prevailing culture for dohwar is highly mercantile, one could be forgiven for expecting them to have a gift for persuasion. This is also not the case. Dohwar tend to forego social grace in favor of developing highly aggressive personality traits that also come across as off-putting to others. More than a few travelers have found themselves in the position of having a group of dohwar repeatedly reciting prices for their products, shouting over the other dohwar, all while offering prices for valuable items the customer might have. A dohwar merchant doesn't really haggle or strike deals as much as they keep shouting prices until their target busy something. What's odd is that this sales method seems to work.

Deceptive Appearance. Another assumption one might make of dohwar is that they dress well to put a good foot forward with their customers. This is also not normally the case. They appear to favor function over form, wearing whatever is most comfortable without any regard for how good it looks, often leading them to look raggedy and out of place among traders. The truth is that this subversion of expectations ultimately plays into the dohwar's grand strategies.

Secretly Organized. Few know that the dohwar are a telepathic species, able to quickly and efficiently communicate with one another, even while they are screaming trade offers at a customer. They can even use this telepathy to read the minds of others, giving them a distinct advantage in making a deal.

Dohwar use this secret telepathy, their disheveled appearance, and their unusual style to exploit others in trade. However messy and poorly organized they appear to others, they are actually an incredibly well organized trade machine that thoroughly believes every other group out there is out to get them. This high degree of paranoia and organization has helped make the dohwar incredibly successful, must to the confusion of others.

Dohwar Traits

As a dohwar, you have the following traits.

Age

Dohwar have lifespans similar to humans.

Alignment

Dohwar are generally indifferent to moral and ethical concerns, favoring neutrality.

Creature Type

You are a humanoid.

Ability Score Increase

Your Charisma score is increased by 2 and your Intelligence score is increased by 1.

Size

Dohwar are short and stocky. When creating a dohwar, roll 2d4 for your size modifier.

Size. You are Small.

Height. 4 feet + 4 inches + size modifier in inches.

Average Height. 4 feet and 9 inches.

Languages

You can speak, read, and write Common and Dohwar. To add Dohwar, you have to go into the "proficiencies and languages" tab of your character sheet, scroll down to click on "add proficiency" click on the box, select "language" enter "Dohwar", and enter the source as being from this racial trait.

Belly Slide

When you have the Prone condition, you can belly slide instead of crawl. You move as if you were standing and, if you're on a downward slope, your movement speed is increased by 10 feet. You can't move across difficult terrain or dash while belly sliding.

Cold Adaptation

You are naturally adapted to cold climates, granting you immunity against levels of Exhaustion gained from being exposed to cold temperatures. You also have resistance to Cold damage.

Merchant's Senses

Whenever you make a History check to determine the origin and value of an object, you add double your proficiency bonus to the check.

When you read 3rd level, you learn to cast detect magic and identify.

Mind Reading

You can cast detect thoughts a number of times per Long Rest equal to your Charisma modifier without using spell component. When you cast this spell, you can only pick up your target's surface thoughts that they think in words, not ones that are thought with emotions or other methods.. If the target is aware that dohwar have this ability, they can make an Intelligence saving throw (DC = 8 + your Proficiency Bonus + your Charisma modifier) to resist. While this spell is active, you have Advantage on social rolls against the target.

Silent Speech

You can telepathically communicate to any creature within 30 feet of you. They only understand you if you both speak the same language. You can only speak telepathically in this way to one creature at a time.

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