Homebrew Gods Favored Siren Species Details

According to legend, sirens are born of a union between a fey creature and a humanoid creature. As ocean and seaside dwelling creatures, Sirens are usually (but not always) tawny-skinned, lithe limbed winged creatures. Most Sirens cannot fly more than a few feet, and use their wings instead to hover or help break falls from long distances. Sirens can rest just about anywhere, but must sleep in water, or they will not be fully rested, and their magical abilities will not be fully restored.

Fey Touched: Sirens are clever, intelligent and possess beauty and vocal talent beyond comparison. 
Gods Blessed: Sirens are favored by the gods.
Ocean Dweller: Sirens change shape as soon as they are submerged in water from their more humanoid/winged form, to a more aquatic shape. The aquatic shape of a siren varies anywhere from webbed fingers and toes all the way to the form of a full bodied fish. 

Gods Favored Siren Traits

View Racial Traits Below

Fey Touched

You get a +2 to Intelligence. You get a +1 to Charisma

Ocean Dweller

Sirens know Shapeshift but can only use the ability when they are going from land to water or from water to land. 

Gods Blessed

Beginning at level 7, you are granted the spell Divine Intervention, which you can only use one time during your adventure.

Winged Beauty

A Siren's passive feature is Feather Fall. A Siren cannot take fall damage. 

Age

Sirens age slowly. A Siren is considered full grown at around 100 years and can live for hundreds of years. A full grown siren appears similarly to an adult human in their mid to late 20s. Sirens do not physically age after they are full grown.  

Size

Medium

Movement Speed

Walking Speed = 30ft
Swimming Speed = 60ft
Flying Speed = 5ft

Language

Sirens can speak different languages depending on the area they grew up in. 
In addition to language local to their home, Sirens know Common, Sylvan and Celestial

Amphibious

You can breathe air and water

Song of the Sea

You know the cantrip Shape Water and the level 1 spell, Faerie Fire. At level 5, you can cast the Wall of Water spell as a 3rd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

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