Homebrew Flügel Species Details

Flügels have the following traits

Ability Score Increase

Your Intelligence score increases by 2, your Dexterity score increases by 2, your Charisma is reduced by 2, and your Wisdom score is reduced by 1.

Size

Flügels tend to be about the same size as humans. Your size is medium.

Speed

You have a walking speed of 30ft. You also have a flying speed of 40ft and can hover due to your angelic nature. You can't use this flying speed while wearing heavy armor.

Darkvision

Your slight can cut through the darkest of places. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

You can speak, read, and write celestial, common, and three additional languages of your choice. Do to your angelic nature, you can speak languages even if they require additional special body parts to convey the language. You have had time to study many different languages because of your infinite lifespan.

Celestial

Your creature type is celestial, rather than humanoid. You have resistance to radiant and necrotic damage in addition to this.

Halo

Your halo has the ability to store information, working as a spellbook and able to hold up to 150 pages of text. The cost and time for transcribing spells remains the same. You can use your halo as a spellcasting focus as long as you have a free hand. It sheds bright light in a radius of 15ft and dim light for an additional 15ft. You decide if this light is on or off at the start of each of your turns.

Angelic Spellcasting

You don't need verbal or somatic components to cast spells; however, it is obvious you are casting a spell due to your halo rotating quickly and magic circles appearing around you. Any other effect that removes verbal and somatic components instead removes these.

Radiant Weapon

As a bonus action, you can summon a weapon in your hand. This counts as a simple weapon with which you are proficient. You can use Strength or Dexterity for attacks with this weapon. As an action on your turn, you can make a melee weapon attack with this weapon against a creature within 5 feet of you or a ranged weapon attack against a creature within 60 feet of you. On a hit, the weapon deals 1d10 radiant damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You cannot add your ability modifier to the damage of this weapon. The weapon disappears when you let go of it or you dismiss it (no action required).

Star Gate

In a flash of light, you can step move between planes and fold spaces together to bring them closer to teleport. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can take one willing creature with you within 5ft if you when you use this trait and they appear in an unoccupied space beside you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Flügel Traits

Radiant Weapon

As a bonus action, you can summon a weapon in your hand. This counts as a simple weapon with which you are proficient. You can use Strength or Dexterity for attacks with this weapon. As an action on your turn, you can make a melee weapon attack with this weapon against a creature within 5 feet of you or a ranged weapon attack against a creature within 60 feet of you. On a hit, the weapon deals 1d10 radiant damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). You cannot add your ability modifier to the damage of this weapon. The weapon disappears when you let go of it or you dismiss it (no action required).

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Purpose Seeker

You are constantly seeking a purpose after the loss of your Diety. Thus you are attracted to the servitude of others, especially those who help you. If you find a creature that intrigues you, they may be the target of your fancy. As such you treat the targeted creature as if you were under the Charmed condition, each time you are harmed by the creature or if they do anything harmful to you, you may choose for this trait to end on that creature.

Angelic Spellcasting

You don't need verbal or somatic components to cast spells; however, it is obvious you are casting a spell due to your halo rotating quickly and magic circles appearing around you. Any other effect that removes verbal and somatic components instead removes these.

Celestial

Your creature type is celestial, rather than humanoid. You have resistance to radiant and necrotic damage in addition to this.

OPTIONAL

Angelic Design

Flügels have different abilities depending on their purpose. Choose an angelic design from the ones below.

Godslayer

You were designed to combat the gods directly in battle and as such, are effective against powerful enemies.

Turn the Tide

When you damage a creature at least one size larger than you, you may increase the damage to one of them by 1d12. Each time you do this after the first, you take 1d12 necrotic damage which can't be reduced or prevented in any way. You can use multiple uses of this ability in one attack, causing each use to trigger one after another.

 

Devastator

These Flügels are known for there terrifying spells that have the destructive capability to obliterate cities. The spells of these Flügels can defeat huge mobs of foes and kill armies so are best used against groups.

Destructive Spellcasting

When you cast a spell , you can deal additional damage to all creatures damaged by it equal to your level. You decide this when any creatures are damaged by the spell. Once you do so, you can't do so again until you finish a long rest.

Flügel Traits

ability score increase intelligence by 2, dexterity by 2, charisma reduced by 2, wisdom reduced by 1, size medium, walking speed 30ft flying speed 40ft darkvision can see dim light within 60 ft as if it were bright light, and in darkness as if it were dim light can't discern color in darkness, can speak, read, and right celestial, common, and three additional of your choice celestial type creature have resistance to radient and necrotic damage halo had the ability to store information like a spell book up to 150 pages dont need verbal or somatic components to cast sppells instead your halo starts to rotate and you produce a magic circle as a bonus action summon a weapon into your hand teleport as a bonus action within 30 feet of your vision to an unoccupied space

Previous Versions

Name Date Modified Views Adds Version Actions
1/5/2024 9:36:04 PM
2
1
5e
Coming Soon
1/26/2024 2:59:26 AM
3
2
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Coming Soon

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