Homebrew Descendant of the Crowned Demon Species Details

Weapon Training. You have proficiency with rapiers, longswords, and light crossbows.

Descendant of the Crowned Demon of Gyroshiima. You are considered a Fiend creature type to Divine Sense, and Detect Evil and Good. Starting at level 1, you know the Fire Bolt cantrip, you can cast the Chaos Bolt spell once with this trait and regain the ability to do so when you finish a long rest. Upon reaching level 5, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest.

Blood Rush. Upon reaching level 12, when you take the Dash action, you can use your bonus action to charge up to your remaining movement to shove a creature that is size large or smaller 10 ft. back. The creature must make a Strength or Dexterity Saving Throw (DC equals to 8 + STR + Proficiency Bonus). Tiny size category creatures have disadvantage against this trait.

Trance. You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Keen Senses. You have advantage on Perception checks.

Darkvision. You have 30 ft. of Darkvision. You cannot discern colors and only shades of gray.

Languages. You can speak, read, and write, Elvish, Abyssal, and Common.

Ability Score Increase. You can increase one Ability Score by 2, and another Ability Score by 1. Or, increase three Ability Scores by 1.

Size. Your size is Medium.

Speed. Your Walking Speed is 30 ft.

Descendant of the Crowned Demon Traits

Racial Traits

Weapon Training

Weapon Training. You have proficiency with rapiers, longswords, and light crossbows.

Descendant of the Crowned Demon of Gyroshiima.

Descendant of the Crowned Demon of Gyroshiima. You are considered a Fiend creature type to Divine Sense, and Detect Evil and Good. Starting at level 1, you know the Fire Bolt cantrip, you can cast the Chaos Bolt spell once with this trait and regain the ability to do so when you finish a long rest. Upon reaching level 5, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest.

Blood rush

Blood Rush. Upon reaching level 12, when you take the Dash action, you can use your bonus action to charge up to your remaining movement to shove a creature that is size large or smaller 10 ft. back. The creature must make a Strength or Dexterity Saving Throw (DC equals to 8 + STR + Proficiency Bonus). Tiny size category creatures have disadvantage against this trait.

Trance

Trance. You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Keen Senses

Keen Senses. You have advantage on Perception checks.

Darkvision

Darkvision. You have 30 ft. of Darkvision. You cannot discern colors and only shades of gray.

Languages

Languages. You can speak, read, and write, Elvish, Abyssal, and Common.

Ability Score Increase

Ability Score Increase. You can increase one Ability Score by 2, and another Ability Score by 1. Or, increase three Ability Scores by 1.

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