Homebrew Dreadmine (Deep Rock) Species Details

Deep Rock Dreadmine share the humanoid form of their arboreal kin but exhibit a sturdier, more robust physique. Their roots are reinforced with minerals and rocky elements, creating a formidable presence that echoes the rugged environment of their birth. The intertwining roots are thicker and denser, offering enhanced durability and a palpable sense of physical strength. In stark contrast to their woodland counterparts, the Deep Rock Dreadmine display a consistent coloration that ranges from dark purple to a deep, resonant blue. This unchanging hue reflects the unyielding nature of the rocky environment from which they emerge, and it sets them apart as guardians of the subterranean realms. In stark contrast to their woodland counterparts, the Deep Rock Dreadmine display a consistent coloration that ranges from dark purple to a deep, resonant blue. This unchanging hue reflects the unyielding nature of the rocky environment from which they emerge, and it sets them apart as guardians of the subterranean realms.

Dreadmine (Deep Rock) Traits

As a Deep Rock Dreadmine, you have access to these traits.

Ability Score Increase

you gain +2 to STR

Languages

Deep Rock Dreadmine speak common and undercommon

Darkvision

You have 60ft of Darkvision

Echolocation

Due to the lack of light inside the caves and caverns of Deep Rock Dreadmines, they have precautions for if they need to locate each other. Deep Rock Dreadmines have the ability to use echolocation up to 120ft. 

Tough Skin

You have resistance to piercing damage

Crystal Covering

As a Deep Rock Dreadmine, you tend to use what little resources you're given. however, with the rocks and gemstones surrounding you, you can get pretty handy. Once per short rest, you can produce a shield made from rock and crystal. This shields health is equal to 1d8 + your STR modifier. While this shield is active, it's give +2 AC and once reduced to 0 hit points, will be destroyed.

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