Homebrew Ambassador Species Details

Ambassadors have had a complicated and conflict ridden history. Their enormous size, paired with their hypercarnivorous diet give them an insatiable appetite. If an Ambassador fails to catch a meal for three hours, the conscious part of their brain will be turned off, leaving their subconscious to find a meal the old-fashioned way. Essentially a failsafe that can turn an intelegent being into a homicidal animal in a moment. However this drove rapid technological innovation among them to help with their shared disability. In the modern era, the Ambassadors are a peaceful and wise race.

Ambassador Traits

Your Ambassador character has the following racial traits.

Ability Score Increase

Your Strength score increases by 3.

Age

Ambassadors reach adulthood at age 30 and live up to 150 years.

Size

Ambassadors are between 13-16 feet tall and weigh between 5,000 and 14,000 pounds. Your size is Large.

Speed

Your base walking speed is 30 feet.

Venomous Spikes

Your unarmed strikes may deal 1d4 piercing damage, plus 2d8 poison damage. On a hit, the creature must succeed on a DC 15 Constitution saving throw or be poisoned for 2 hours. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.

Long-Limbed

When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.

Enhanced Vision

You have enhanced vision which grants you 360 degree vision, proficiency in the Perception skill, advantage on Wisdom (Perception) checks in direct light, and the ability to see colors on the UV spectrum.

Languages

You can speak, read, and write Common.

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