Homebrew Drider Species Details

When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen’s favor. Those that fail are transformed into driders — a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth’s power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.

“I failed the Spider Queen once. Never again.”

— Pellanistra the drider

 

Scarred for Life. When driders return to the Material Plane, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.

On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and despise driders. However, they tolerate the presence of these creatures as living representatives of Lolth’s will, and a reminder of the fate that awaits all who fail the Spider Queen.

Drider Traits

As a Drider, you have the following racial traits.

Creature Type

You are a Monstrosity.

Size

Your size is Medium.

Speed

Your walking speed is 40 feet.

Web Walker

You ignore movement restrictions caused by webbing.

Spider Climb

You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Innate Spellcasting

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only spiders with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Lolth's Affinity

Your monstrous nature gives you an intuitive connection to the world and the animals within it. You therefore have proficiency in one of the following skills of your choice:  Acrobatics, Animal Handling, Intimidation, or Religion.

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