Homebrew Yuan-tabax Species Details

Yuan-tabax were originally tabaxis who transformed themselves into serpent folk through ancient rituals. Most yuan-tabax were corrupted into monsters by those rites, but some yuan-tabax instead became a new people who mix characteristics of tabaxis and snakes.

Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-tabax manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However, a yuan-tabax looks, they have the power to pursue great good or evil in the multiverse.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The DM is free to modify that list for a campaign.

Creature Type

Humanoid/Beast

Life Span

The Typical Lifespan of a Yuan-Tabax is about 350 years. 

Height and Weight

A Yuan-Tabax is typically around 150-300 pounds depending on age and gender. 

Yuan-tabax Traits

As a yuan-tabax, you have the following racial traits.

Creature Type

You are a Humanoid/Beast

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Magic Resistance

You have advantage on saving throws against spells.

Poison Resilience

You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.

Aquaphobia

You have a Fear of water. When entering a source of water higher than 2 inches deep, you must make Wisdom saving of 10 or become frightened of the water.

Once frightened you must flee from the water and attempt to dry yourself. An ally my attempt to help you overcome being frightened with a contested persuasion check of at least 15. 
You may attempt to overcome the fear on your own after 3 turns. 

Serpentine Spellcasting

You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2024 5:41:48 AM
1
1
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes