Homebrew Dullahan Species Details
The Dullahan are a race of fey that have the ability to
detach their head for their bodies. Dullahan are deaths
heralds they are known for yelling the name of a
creature, once a name has been spoken by the dullahan
the bearer of said name is said to die within a day on
the place where the dullahan called it.A dullahan with
an attached head resembles a human in most aspects,
the dullahan usually keeps their head on while in a
civilized area.
The headless mercenary
In recent history the dullahan has made quite a name
for themselves as the mercenary headless horsemen.
When the dullahan detaches his head he doesn't speak
except to shout out the name of the one the dullahan
came to kill. A dullahan always carries his head with
him although it isn't necessarily attached to his body,
a favored trick is to hide it in a saddle bag, The head
when detached has small black eyes that dart around
constantly, the mouth is always stretched wide in a
hideous grin that reaches to both sides of the head.
The dullahan does not group together, instead they prefer a
solitary nomads wanderers life. Although dullahan has
been known to work together sometimes if the reward
is high enough. Because of their fear for gold the
dullahan usually ask for gems or magical items as a
reward for their Mercenary work.
Dullahan Traits
Dullahan “There is no way to bar the road against a dullahan, all locks and gates open to them when they approach. They do not appreciate being watched while on their errands, throwing a basin of blood on those who dare to do so, or even lashing out the watchers' eyes with their whips. They are frightened of gold, and even a single gold pin can drive a dullahan away." - Unknown, UnknownAbility Score Increase
Your constitution score increases by 2 and your dexterity score increase by 1.
Age
The dullahan are a race of death and never had there been a reported case of a dullahan dying of old age.
Alignment
The dullahan doesn't differentiate between who they kill and tend to be of a neutral alignment
Dullahan legacy.
At the 2nd level you can cast find-steed and at the 20th level you can cast learn name and Dullahan name calling once per long rest. Wisdom is your spell casting ability for these spells.
Headless
The Dullahan can remove their head without harm, but if the head is farther than 60 feet from you, you take 1D8 necrotic damage per turn until it is within range again. A Dullahan can't speak with a detached head except to cast Dullahan name calling.
Weakpoint
While attached to your body any damage dealt to your head is dealt as if you have vulnerability to that damage type and sends your head flying (Distance = strength modifier of creature that hit x2).
Headgames
While detached from your body any damage dealt to your head is dealt as if you have resistance to that damage type.
Horseman
You have proficiency with polearms.
No door bars my way
You have proficiency with thieves tools.
Indistinguishable
A Dullahan with an attached head is indistinguishable from a human.
Darkvision
Your head has 60ft of darkvision
Seeing body
You can speak, read, and write Common and Abyssal. But when the Dullahan has detached its head it can't speak except to cast Dullahan name Calling
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