Homebrew Drakoth Species Details

Drakoths are imposing reptilian creatures that inhabit the shadowy depths of the underdark, their large forms and powerful build making them an intimidating presence. Towering over most humanoids, a Drakoth's body is covered in thick, dark-colored scales that provide natural protection against the hazards of their subterranean environment. Their eyes, adapted to the absence of light, gleam with a predatory intelligence as they navigate the labyrinthine tunnels and caverns.

These creatures possess a long, muscular tail that aids in balance and serves as a potent weapon in addition to their powerful bite. The Drakoth's head is broad and well-armored, featuring a mouth filled with sharp, serrated teeth. Notably, their bite is not only a formidable weapon but also a delivery system for a potent venom that can incapacitate or weaken their prey.

Drakoths exhibit a keen sense of smell, allowing them to navigate the darkness and detect the presence of other creatures in their territory. Despite their formidable appearance, Drakoths are surprisingly agile, capable of swift and silent movements as they stalk through the underdark in search of prey.

These creatures often exhibit territorial behavior, fiercely defending their chosen hunting grounds from other predators, including the Schemara. Their existence in the underdark adds an extra layer of danger to an already perilous environment, as adventurers must navigate not only the natural hazards but also the ever-watchful eyes of the Drakoths.

Drakoth Traits

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Ability Score Increase

Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.

Darkvision

Darkvision: Accustomed to the darkness of the underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Natural Armor

Naturally covered in extremely thick scales.

Bite

Bite Attack: Your powerful jaws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d8 + your Strength modifier.

Bite

Venomous Bite: When you successfully hit a creature with your bite attack, they must make a Constitution saving throw against a DC of 8 + your proficiency bonus + your Constitution modifier. On a failed save, they take an additional 2d6 poison damage and are poisoned for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the poison effect on a success.

Perception

Keen Smell: You have advantage on Wisdom (Perception) checks that rely on smell.

Relentless Endurance

Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Languages

Languages: You can speak, read, and write Draconic and Common.

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