Homebrew Dwarven Elf Species Details

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Well rounded

Mysterious and rare, dwarven elves are known as skilled warriors, rangers, and even spies or criminals. Their size varies from under 5 feet to nearly 6 feet. Becuase of their unusual origins, both Elves and Dwarves shun this race. However, becuase elves and dwarves have different strengths and weaknesses, when combined they are almost unstoppable, yet are very wise and compassionate. They tend to understand that they are outcasts, but don't let that interfere with who they are and can become. To most other races, they are respected and treated well becuase of how useful, kind and wise a dwarven elf can be.

 

 

Dwarven Elf Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.

Ability Score Increase

Your Constitution score increases by 2.

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Keen senses

You have proficiency in the Perception skill.

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Archery

You have proficiency with the longbow and shortbow.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Trance

Dwarven Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 6 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages

You can speak, read, and write Common, Elvish Dwarvish.