Homebrew White Walker Species Details

White Walkers outwardly resemble humans but differ greatly from them in other aspects. They are as tall as most humans and have long wispy white hair, with some also having white facial hair. They have pale grey-white skin which is sinewy and stretched taut across their frames, giving them a somewhat gaunt and mummified appearance despite their overall bulky frame. Their most notable trait however, are their vibrant deep blue eyes.

 

Creating Your Character

 

  • Ability Score Increase. Your Constitution score increases by 2 and your Intelligence by 1.
  • Creature Type. You are a Humanoid.
  • Size. You are Medium size.
  • Speed. Your walking speed is 30 feet.
  • Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Winterborn. You are inmune to cold damage, but vulnerable to fire damage.
  • Magic origin. You have resistance to non-magical weapons.
  • Undead. You are considered undead. Your hardened skin grants you a natural AC of 12 while not wearing armor and you are vulnerable to radiant damage.
  • White Army. All creatures that you summon or control are considered undead. At 5th level, deal 1d8 extra cold damage with every attack. At 12th, the damage increase to 2 d8 cold damage.
  • Languages. Your character can speak, read, and write Common and Primordial.

White Walker Traits

White Walker's Traits

Ability Score Increases

Your Constitution score increases by 2.

Darkvision

You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Winterborn

You are inmune to cold damage. Also you are vulnerable to fire damage, taking double damage.

Magic origin

You take half bludgeoning, slashing and piercing damage from non-magical weapons

Undead

You are considered undead. Your natural AC while not wearing armor is 12 and are vulnerable to radiant damage.

White Army

All creatures that you summon or control are considered undead and deal 1d8 extra cold damage with every attack.

Language

Your character can speak, read, and write Common and Primordial.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2024 8:35:27 PM
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