Homebrew Astral Dwarth Species Details
Stellar Wanderers
Departing their ancestral mountain homes, Astral Dwarves embarked on daring journeys across the stars, forsaking the familiar mountains for the mysteries of the cosmos. Their nomadic existence among the celestial bodies shaped them into Stellar Wanderers, a evolved race uniquely adapted to life beyond terrestrial realms.
Astral Dwarth Traits
Dwarthan NatureStar power
Your connection to the stars and cosmic origins gives you profficiency against all necrotic and radiant damage.
Your also proficient with all Technology Checks (int)(can be replaced if the dm wishes to use Arcana instead)
At 7th Level you become resistant to necrotic and radiant damage. As well as all laser based weaponary now has a disadvantage to hit.
Astral Evolution
1st Level traits
Planar Adaptation
Living in the void of space has instilled Astral Dwarves with a remarkable adaptability to various environments. They possess a keen understanding of survival in alien landscapes, excelling at navigating diverse terrains encountered during their interstellar travels. This adaptability grants them advantage on checks related to survival and terrain exploration.
Astral Kinship
Despite their nomadic lifestyle, Astral Dwarves maintain a strong connection to their terrestrial roots. This Celestial Kinship allows them to forge alliances with beings from different realms. Their cosmopolitan nature makes them natural diplomats, bridging the gap between various cultures encountered in the vastness of space. +3 to charisma
Ability Score Increase
Your Constitution score increases by 2.
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Due to this ability as long as you are not intruding in its lair or attacking it all weeping angels no matter their alignment will be neutral towards you.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Previous Versions
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1/30/2024 9:49:09 PM
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