Homebrew Yugoloth Species Details
As the Nine Hells are forever barred by the waters of the Advent, fiends scape from the abyss and find ways in which to integrate themselves to society. Unlike Tieflings who are well accustomed to humanoid socieity, these “fiendlings”, as those still in the abyss would call them, are just that: fiends.
Not particularly fond of the ideals of Law or Chaos, the yugoloths acted as a sort of mercenary force in the old politics of the Lower Planes. Ever willing to stab a back or two and always hatching plans yet paranoid of the same happening to them, their cutthroat nature persists even in the new battleground of the Material Planes.
Yugoloth Traits
Family Matters, Magic Resistance, Fiendish TelepathyCreature Type
Your type is Fiend.
Ability Score Increase
Your Charisma score increases by 2, your constitution by 1.
Speed
You have a walking speed of 30ft.
Family Matters
You count as a Tiefling for the purposes of qualifying for Tiefling Racial Feats.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Fiendish Telepathy
You may communicate telepathically with a creature you can see within 60ft of you, and they speak telepathically to you in return. You must share a language with the creature you are attempting to communicate with.
Languages
You can speak, read, and write in Common. You also gain an additional language based on your subrace: Infernal for Devils
Not worth a Yugoloth
Not worth a Yugoloth:
Yugoloth planning and deceptions are so well known and ingrained into their being that their entire society’s motto explained how utterly pervasive was; if you weren’t able to use your wits, you weren’t a yugoloth to them.
As a bonus action, you may attempt to deceive a creature that can see or hear you, within 120ft by making a Deception check against the creature’s insight check. On a success you can gain advantage on one attack of your choice against that target, before you finish a long rest. This attack deals an additional 2d6 damage.
You may use this feature a number of time equal to your proficency bonus, and regain all expended uses once you finish a long rest.
Fiendish Inheritance
Fiendish Inheritance:
At Fifth level, you gain proficiency in the Deception and Intimidation skills, if you already have proficiency in either of said skills you may instead choose a skill in which you’ve got no proficiency on.
Previous Versions
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