Homebrew Dothraki Species Details

The Dothraki came from the Fey realm thousands of years ago through a gate located in the far east zone of Essos. From the waist up, they resemble elves, displaying all the elf varieties of skin tone. From the waist down, they have the bodies of horses.

In a few hundred years they gained control over all the territory that we call today "the Dothraki Sea". They are territorial and agressive, and a challenge to anyone who dares face them.

 

Creating Your Character

 

  • Ability Score Increase. Your Constitution score increase by 2 and increase a and your strenght by 1.
  • Creature Type. You are a Fey.
  • Size. Your size is Medium.
  • Speed. Your walking speed is 40 feet.
  • Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
  • Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, you can't climb and your jumping increase by 5 feet.
  • Hooves. You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. In addition, if a creature ends it's turn behind you, you can use your reaction to make an attack with your back hooves. If hits, the strike deals 1d6 + your Strength modifier bludgeoning damage and the creature must succeed a strenght saving throw or be pushed 5ft and knock prone.
  • Natural Affinity. Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
  • Languages. Your character can speak, read, and write Common and Sylvan.

Dothraki Traits

Dothraki's Traits

Ability Score Increase

Your Constitution score increase by 2 and increase a and your strenght by 1.

Charge

If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Equine build

You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, you can't climb and your jumping increase by 5 feet.

Hooves

You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. In addition, if a creature ends it's turn behind you, you can use your reaction to make an attack with your back hooves. If hits, the strike deals 1d6 + your Strength modifier bludgeoning damage and the creature must succeed a strenght saving throw or be pushed 5ft and knock prone.

Natural affinity

Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

Languages

Your character can speak, read, and write Common and Sylvan.

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