Homebrew Flame Leonin Species Details
Flame Leonin tend to be raised within their Leonin culture, and hold many of the same traditions and values. They may however be more quick to anger and outbursts of other emotion than their kin, which can result in bursts of flame. They also may experience feelings of being an outcast or different to their kin, making them more likely to leave the pride and explore other lands than usual.
Colours vary from coal black to ashen grey to gleaming gold an orange, with males often exhibiting manes made of flame that flare in moments of high emotion.
Flame Leonin Traits
Your leonin character has the following racial traits.Ability Score Increase
Increase one score by 2 and increase a different score by 1
Age
Leonin mature and age at about the same rate as humans.
Alignment
Being leonin, they tend toward good alignments. Those who are focused on the pride lean toward lawful good, but as a whole can lean towards neutral or chaotic moreso than they're pure-blooded kin.
Size
Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium.
Here’s how to determine your height and weight randomly, starting with rolling a size modifier:
Size modifier = 2d10
Height = 5 feet + 6 inches + your size modifier in inches
Weight in pounds = 180 + (2d6 × your size modifier)
Efreeti Heritage
Your efreeti heritage gives you access to some casual control over fire. You have resistance to fire and the Produce Flame cantrip is added to your known spells
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Daunting Roar
As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Languages
You can speak, read, and write Common and Leonin.
Previous Versions
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2/3/2024 5:06:49 AM
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