Homebrew Crocfolk Species Details

Crocfolk are hulking humanoid crocodiles that lurk in the harsh swamplands of the planet Sauria, a longstanding feud with the cruel and relentless lizardfolk who also reside in the humid and hostile atmospheres of the planet have led to diminished numbers in the crocfolks population, be it through the carnage of the lizardfolk's wrath or the small few intellectuals who have braved the mysteries of the astral planes in search of a planet similar to their own. Sauria is far out of reach of main civilization in the astral plane and not much is known about the planet or those who live on it, long since written off as too hostile for most races to survive on.

Not ones for books or the finer intellectual arcane arts the Crocfolk have evolved into huge brawny masses of muscle and teeth that thoroughly live with the "bigger is better" philosophy in their hearts as the largest, strongest, and most proficient in combat are always found to be leading their people. Technological advancements often come through scavenging the war-torn wastes for remnants and scraps that the more intellectually inclined lizardfolk leave behind.

Crocfolk Traits

Hardened by the harsh and hostile climates of the swampland planet Sauria, these hulking Crocfolk have honed their bodies and and natural instincts to be the perfect killing machines, using whatever possible to outpower the ever relentless lizardfolk

Ability Score Increase

Life in the hostile swamplands of your planet have forced you to adapt to the acidic waters and poisonous plant-life, while your culture of bashing brutes has honed your muscles increasing your constitution score by 2 and your strength by 1, unfortunately survival and contests of strength left no room to train your mind... Intelligence decreases by 2.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Brute

You can wield oversized weapons (or Large weapons) as though you were a Large creature. You cannot wield light weapons

Bite

Your jaws are natural weapons, which you can use to make unarmed strikes. If you hit with this bite attack, you deal piercing damage equal to 1d8 + your Strength modifier.

Tail Attack

As a bonus action, you can make an attack with your tail against a Large or smaller creature. If the attack hits, it deals 1d6 + your Strength modifier. The creature must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. You can use this attack one per long rest.

Jaw Trap

You use your mighty jaws to lock onto an enemy to grapple them into place. A strength contest (1d20 + strength modifier) against the targets strength or dexterity determines success.

Death Roll.  On a successful grapple you can use a bonus action to perform the ultimate killer croc move: The Death Roll. Spin your body and use the momentum to thrash your grappled target around to cause as much damage as possible. Deal 1d12 + strength piercing/bludgeoning damage to the target. This bonus action can only be used once per long rest.