Homebrew Mercury Plasmoid Species Details

Plasmoids are amorphous beings with no typical shape. In the presence of other folk, they often adopt a similar shape, but there’s little chance of mistaking a plasmoid for anything else. They breathe by absorbing oxygen through another set of pores, and their limbs are strong and flexible enough to grasp and manipulate weapons and tools. Although most plasmoids, especially Mercury plasmoids, are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.

You are a deviant of most plasmoid, a one-in-a-million chance that has only been found in laboratories. You have the ability to "consume" metal, and take on some of the attributes of the metal consumed. Unfortunately, the only thing you can consume is metal. This means you do not "eat"normal foods, but must have some metal on hand.

Plasmoids don’t have internal organs of the usual sort. Their bodies are composed of cells, clusters of nerves, and the element Mercury. The nerves enable a plasmoid to detect light, heat, texture, sound, pain, and vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that constrict to produce sound.

When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The DM is free to add or remove languages from that list for a particular campaign.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

Mercury Plasmoid Traits

As a Mercury plasmoid player character, you have the following traits.

Absorbtion

Your body surrounds and eats the metal in your body. The metal absorbed in this way spreads across your body, changing your abilities slightly and adjusting your strength. The changes these metals make will last until your next short or long rest, as the elements in the metal are fully digested into your body. Affects include:

 

Metal Effects:

 

Iron: +1 to Strength Ability Score

 

Gold: +1 to Charisma Ability Score, bonus to Persuasion checks equal to proficiency modifier

 

Steel: +1 to Constitution Ability Score, +1 to AC

 

Silver: +1 to attack and damage rolls, unarmed attacks are counted as magical for the purpose of overcoming immunity to bludgeoning, piercing, or slashing damage

 

Copper: +1 to Dexterity Ability Score, +5ft to movement speed

 

Mithril: +2 to Spell Attacks and DC, as well as +2 to all saving throws. Weapon attacks are counted as magical for overcoming resistance and immunity. Can absorb one more metal before next short/long rest.

 

Adamantium: +3 to all attacks, damage rolls, and your spell DC. Attacks overcome immunity and resistance, and as an action, you can make one ally in range, including yourself, make an automatic critical hit, with maximum damage, for the cost of the remaining half of their health. This can only have once per 1d6 long rests.

Creature Type

You are an Ooze.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Amorphous

You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple.

Hold Breath

You can hold your breath for 30 minutes.

Natural Resilience

You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.

Shape Self

As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size.

As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.You can consume metals using this pseudopod, attract it back to yourself to immediately absorb it, or store it for later to assimilate it when you need it.

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